Ragnarok Online 2: The Gate of the World ( Korean : 라그나로크 온라인 2: The Gate of the World ; alternatively subtitled Epic of the Light ) Was a massively multiplayer online role-playing game created by Gravity Corp. of Korea and is the sequel to Ragnarok Online . Most of the game is based on Norse mythology . After entering a closed betatesting phase in 2006 and continuing through 2010 in Korean Open Betatesting, the game was reworked multiple times due to its poor initial reception. In July 2010 Ragnarok Online 2: Legend of the Second , would be developed in its stead. The new iteration of Ragnarok Online 2 returns to the systems and mechanics of the original Ragnarok Onlinewhile keeping the 3D engine.
The game was first announced at KAMEX (Korea Amuse World Expo) in November 2004.  The first trailer of the game was shown during the show, in which a novice boy and a novice girl were running towards each other in an undisclosed 3D city environment.
In September 2005, Gravity Corp. lancé a major campaign to Promote the game at the annual Tokyo Game Show .  Attended by Gravity-hosted booths during the three-day event (September 16 to September 18). Gravity released multiple Ragnarok Online II gameplay videos to the public, as well as video animation, during this time frame.
In July 2010, Gravity Corp. lancé the remake release of Ragnarok Online 2 and exchange Their slogan to Ragnarok Online 2: Legend of the Second . The Closed-beta test will launch in August 2010 and current version of Ragnarok Online 2 will terminate when the remake launch version in close-beta test.
In December 2006, Gravity finally began accepting applications for the first closed beta test in South Korea. The first closed beta, on December 29, 2006. This article is available in French only. Over 190,000 applications have been submitted but only to date (from December 27 to December 29). Due to several technical issues, the total testing time was only about 10 hours.  According to an interview between the Korean newspaper Chosun Ilbo and Team Mercury developer, the main goal for the first closed beta was to test characters. They wanted to see how gamers would react to the reality of the game.
For the second phase of the Korean closed beta, 3,000 users were automatically accepted by the website, with another 5,000 being selected before and on February 22, 2007. The original closed beta testers were also given access to phase two. Towards the end of this phase, a special event invited 10,000 additional players to join testing, leading to a total of 20,000 selected accounts. 
The third phase of the Korean closed beta ran from April 26 to May 5, 2007. It was open for 100,000 registered users. In order to balance the large amounts of traffic, Gravity opened a second server at the beginning of the third phase.
The final phase of testing was the Korean Open Beta running from May 28, 2007 to an unannounced date, where the final release of the game is expected right after. It is open to all citizens with a kingship and the first week. Several more servers are open to the public, and they need to participate in a player versus environment. The focus during open beta was game balance and mechanics. The game is in the future, but it is more likely to be released than in the future.
In 2008, the Korean Open Beta had just condensed its number of servers to just two. By this point, the game ‘s population has also been significantly reduced since May 2007 – many areas in the game such as Hodemines and Prontera were usually found to be empty.
Ragnarok Online II. Ragnarok Online II. Gravity since reworked the entire game. Global Business Manager Yunghun Lee said “We launched Ragnarok II in 2007. That version was not really enough for the market, but it takes time. We changed the engine and everything, it’s like a totally new game. The engine varied several times, but now we’re using Gamebryo. ” 
The schedule for the launch of Ragnarok Online II was delayed to the fourth quarter of 2010, having been scheduled to launch in the first half of the year. However, Gravity decided to postpone the launch in order to improve the game further. The company is planning to start operating Ragnarok Online II in Korea in the fourth quarter of 2010.
“The launch of Ragnarok Online.” We have a lot of things to say about it, but we do not want to launch it before and we want to ensure that it meets the expectations of our own. We will continue to refine Ragnarok Online II and look forward to providing our users with a high-quality experience. “- Mr. Toshiro Ohno, President and CEO of Gravity.
The game had been in beta testing since May 2007 Ragnarok Online sequel.  The remake has been named Ragnarok Online 2: The Legend of the Second and Ragnarok Online: The Gate of the World will be terminated on August 2, 2010. and testers of the Gate of the World will be able to use their CBT accounts.
The year 1000 LC is approaching. One thousand years ago, a terrible destruction took place, and the world was saved by St. Lif . Roughly twenty years earlier, a destructive war took place between the Normans of the East and West, but there has been peace. Strange things have begun happening, however; the dark wanderers Dimago have awoken, and have left their land of Alfheim to investigate the Mother Tree’s silence.
Specialty Job System
Normans have the ability to freely change jobs; progress on a certain job is not lost when switching between jobs. This is accompanied by a flexible stat system where a majority of the statistics are based on the fact that they are not forced to select their jobs by their stat selection. The original Ragnarok has been created by the player, forcing them along a certain build / playing style.
In the Gate of the World, some abilities can be converted into a block This may be Sword Mastery, a swordsman skill which increases with other players. Different abilities have different block shapes and sizes and can not be shared. Special abilities can be obtained by leveling a character’s job class, giving them the ability to create and using classifications, such as battle and thesaurus.
There is a limit to how many abilities can be used at a time. Characters start with fewer than 16 blocks.
Complex Job Change system
The first Ragnarok Online featured a unique leveling system in which they were leveled separately. However, once a job was chosen, it could not be changed.
RO2 has implemented a new system in which equipment itself levels up. This system makes it easier for them to keep going when they are outdated. When does it come up? It must first be taken to a smith in a town which will then upgrade the weapon for a fee. While the class of weapon will not change, its attributes might. For instance, it is a good practice to have classes spelled out.
Leveling-type and non-leveling type. The leveling equipment can gain experience and levels like the player, the non-leveling type does not require any experience.
Ragnarok Online 2 introduces 2 new breeds The Ellr and the Dimago. Each race has advantages to make it a viable choice when a new player is creating their character.
The Norman race has a human appearance and is the race that was played in RO1. They use the Job System, allowing them to switch their job. The original appearance of the Norman, a very childish look, was re-designed for a more mature look. The breed’s name Likely May be a reference to the historical Normans or Norsemen , Given the game’s focus is Norse mythology . It could also be a portmanteau of the words “normal” and “human.”
The Ellr are a half-breed, born between an interracial relationship between the Normans and the Elves. They inhabit their own land known as “Alfheim”. After attending the war between the Eastern and the Western Normans, they returned to Alfheim , but have recently returned to Midgard to investigate why their “Mother Tree” fell silent. The power of an Ellr comes from the magical stones they possess, called “Stones of Ancestors”. These stones influence their skills, and as such the Ellr has no professions or classes. They can only equip two stones at a time, however. The original model of the concept Ellr appeared as a super deformed art style. It was later redesigned to appear more normal in proportions, although still very childlike.
The Dimago are the rejected offspring of a relationship between the Colossus and Norman. They have apparently been under an enchanted sleep, and have no memory of their previous lives. They “fight with style” and are able to make use of dynamic skill trees. The characters are designed to be 7-8 tall heads tall (that of an average human). This, compared to the Ellr, which are 2 ~ 3 tall heads, or the Normans, which are 4 ~ 6 tall heads, means that the Dimago will be the tallest playable race in the game.
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