Furcadia is a free-to-play MMOSG / MMORPG or graphical MUD , [1] [2] set in a fantasy world by fantasy creatures. The game is based on user-generated content with emphasis on the world of tools, exploring, socializing , and freeform roleplaying . Furcadia hosts a large volunteer program called the Beekin Helpers, [3] allowing players to help with moderation , welcoming new players, handling in-game technical support , running in game events, creating art for the game itself, accessing and updating the game ‘s website , and bug hunting . [4]Furcadia holds the Guinness World Records title for the longest running social MMO RPG and is one of the first games to heavily encouraged modding and let users build virtual worlds for themselves. [5] [6] [7] [8] In 2008, Furcadia was reported to have over 60,000 players. [9]



The character, or avatar on Furcadia can be set, including both humans, insects, and anthropomorphic animals. [10] Players can choose between male, female, and unspecified. These genders modify the default portrait, butler (the large character art), and specitags, icons seen to the left of players’ names in chat.


Players can customize their avatars by choosing colors from a palette. These colors are shown on the butler, walkabout, and portrait. The walkabout has a walking animation with the ability to stand, sit, or bind down. There are default portraits for each avatar, however, players may upload to 95×95 custom portrait for a small fee. [11] 22 Custom avatars (non-gendered) can be added and used inside private dreams, for free. [12]

Each character may also have a written description, which may include details, external links to websites, or internal links to private dreams. Some players choose to link to third-party websites to extend their descriptions beyond the character-limit the standard Furcadia description allows.


The primary focus of Furcadia is user-generated content . To this end, the Furcadia game download includes an art editor, a map authoring program, a skin editor, and a script editor. Users are encouraged to create their own virtual worlds , called Dreams, using these free tools. [13] These worlds can be uploaded to the Furcadia server for free and used for a variety of Purposes, examples being white text based role playing , a place to hang out with friends, or playing multiplayergames and quests with other users, etc .. Dreams remain open to the public in which they are uploaded, so long as it is inhabited, and, if unoccupied, it is eventually unloaded automatically.

While there are several types of dreams that are popular, users continue to create new things with the tools they are given. Furcadia hosts a variety of roleplaying dreams, ranging from strict-continuity roleplay to persona play . [14]Roleplaying dreams, ranging from feral (wild animal) to furre (anthropomorphic animal) to human . Many dreams revolve around fantasy plots and themes, based on popular books , television programs , ancient mythology , or original creations of Furcadia players.

Furcadia itself is made up of several dreams, the ones made by its users and the main maps.


Almost all of the 6,000+ default queues art shown in Furcadia can be patched over and displayed in a Dream, Including the skin , buttons, avatars, items, walls, effects, lighting, ambience, portals, and floors. [10] [15] Additional art can be added to a Dream in file ending types with ‘e’, ​​such as item, floore, etc., which does not overwrite the default art. Much user created patch art is available for download via third party websites. [16] [17] Dreams can also include the use of audio files in WMA , Ogg , MOD , S3M , WAV and MIDI (.mid) formats.


Players May add interactivity to dreams Chiefly through a custom scripting language Known As DragonSpeak, or “DS”. DragonSpeak commands can be triggered by in-game actions or by custom buttons displayed on the game interface . [18] Other custom scripting tools include PhoenixSpeak, qui is used to store information to a permanent database , [19] and an animated scripting language called Expired KitterSpeak. [20]

These scripting languages ​​enable players to script actions ranging from the simple, to the more complex, such a complete game of chess or laser-tag .

Dream owners are allowed to make and use bots to Accomplish Things That DragonSpeak can not, thesis goal arent officiellement supported by Furcadia .

Dream standards

Although Furcadia itself is unrated, individual dreams may specify which standard of which type of behavior, language, and content may be allowed. Before March 2007, Furcadia used a rating system akin to the MPAA movie rating system . Since March 2007, Furcadia uses its own dream standards systemwhich allows users to define exactly what kind of behavior should be allowed on a per-dream basis. The Dream is based on age groups, ranging from Everyone8 + to Adult Only, with specific behavior, language, and content restrictions. Some main maps-FurN and Hawthorn (formerly Haven / New Haven) -immediately block the user’s hand if they are not in the same age group and parental controls are enabled. [21] [22]


Furcadia developer Dr. Cat in 2009 at Anthrocon

David Shapiro (AKA Dr. Cat), a former employee of Origin Systems , launched DragonSpires as one of the Internet’s first graphics-based multi-user dungeons (MUDs) in 1994. [23] [24] Unlike other graphical video games, DragonSpires focused on social relationships and peaceable community-building The game was free to access. [25] The novelty of the game of multiple equity venture capital firms and origin. The developers remade the title as Furcadia . [26]

First opened to the public on December 16, 1996, Furcadia is developed by Dragon’s Eye Productions, Inc. (DEP) and later, Catnip Studios. At its public release, Furcadia featured a graphical improvement: art with a 256 color VGA palette. At the time, Furcadia was never meant to be an exclusive ‘furry’ game. [27] [28]

New support for 24-bit non-remappable portraits, and Windows Vista support were implemented in the April 6, 2007 “Kitterwing Edition.” On December 16, 2006, Furcadia became the first-ever MMORPG to celebrate ten years of continual service. [7] [8]

Furcadia was originally designed and programmed by David Shapiro (also known as Dr. Cat , or Felorin in-game) and ‘Manda (known as Talzhemir in-game). Additional people-have since beens included as share owners for Their work: game executive producer Emerald Kaiten Catz (Known As Emerald Flame ), Who coordinates new development on the game, as well as Who Developed (and still coordinates) the Beekin volontaires project, Aleksi Asikainen (known as Fox , or sanctimonious ), who created the game’s editors and was involved in the coding of the client / server, though he no longer works for Furcadia , [29]Ben Jans (known as Gar ), the game’s design director , and Michael Vondung (known as Cironir ), who manages the community. The other DEP staff are involved with the game’s art and programming development, as well as community affairs. [30] [31]

The iPhone / iPad / iPod Touch Client was released on July 19, 2010, though it is no longer available for download. [32]

In 2012 Furcadia launched a Kickstarter campaign to renovate the entire game in a series called The Second Dreaming. This campaign was successful, and raised more than $ 100,000. [33]

In 2016, Furcadia released “The Second Dreaming Part 1”, which added new 32bit world building tools, character enhancements, a web based character creator and editor, and other massive updates to the graphics engine. [10]


  • Finalist for the 5th IGDA Awards [34] [35]
  • Honorable Mention in 2006 WarCry Network Editor’s Choice Awards (Indie Game of the Year) [36]
  • Softpedia Pick Award from Softpedia [37]


  1. Jump up^ Koster, Raph (1999-10-13). “Recent News” . Raph Koster’s Website . Retrieved 2010-05-01 . Also, I have to say that I think Furcadia is probably the most successful non-gaming, socially oriented graphical mud I’ve seen.
  2. Jump up^ Carson, Bryan M. (2007). “Virtual Copyright: The Applicability and Ownership of Copyright in Second Life”,Against the Grain, 19: 5, p.80.
  3. Jump up^ Dragon’s Eye Productions. “Help Beekins” . Dragon’s Eye Productions . Retrieved 2013-08-04 .
  4. Jump up^ Dragon’s Eye Productions. “About The Beekins” . Dragon’s Eye Productions . Retrieved 2013-08-04 .
  5. Jump up^ “8 Games That Changed How We Play” . rog.asus.com . Retrieved 2016-08-18 .
  6. Jump up^ Guinness World Records (2010-11-28). “Longest-running social mmorpg” . Guinness World Records . Retrieved 2013-08-03 .
  7. ^ Jump up to:b Dragon’s Eye Productions (2007-12-15). “Furcadia Celebrates 10th Anniversary” . Multiplayer Online Games Directory. Archived from the original on 2010-02-11 . Retrieved 2009-05-20 .
  8. ^ Jump up to:b “2006 Town Meeting transcript” . Dragon’s Eye Productions . Retrieved 2009-05-20 .
  9. Jump up^ Syam, Kathryn; Scialdone, Michael. (2008). “Where Dreams and Dragons Meet: An Ethnographic Analysis of Two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs)”. Heidelberg Journal of Religions on the Internet3: 1. p64. Retrieved January 20, 2013.
  10. ^ Jump up to:c “Update 31a – The Biggest Update EVER! – Furcadia” . cms.furcadia.com . Retrieved 2016-08-04 .
  11. Jump up^ Personal Portraits , Furcadia website. Dragon’s Eye Productions. Retrieved November 26, 2007.
  12. Jump up^ “Local Species” . Archived from the original on 2 November 2014 . Retrieved 20 March 2013 .
  13. Jump up^ Dragon’s Eye Productions. “Make Your Dreams Come True” . Dragon’s Eye Productions . Retrieved 2013-08-04 .
  14. Jump up^ “Roleplaying in Furcadia” . Dragon’s Eye Productions . Retrieved 2010-07-28 .
  15. Jump up^ Dragon’s Eye Productions. “Add Your Own Art / Sounds / Music” . Dragon’s Eye Productions . Retrieved 2013-08-04 .
  16. Jump up^ Matt Hirschfelt (2013). “FAZ Patch Archive” . FurcArtZone.com . Retrieved 2013-08-04 .
  17. Jump up^ Paul “Kinsem” Delaney (2004). “Roamheart Patching Database” . Archive.Roamheart.com . Retrieved 2013-08-04 .
  18. Jump up^ “DragonSpeak Buttons” . Retrieved 20 March 2013 .
  19. Jump up^ “PhoenixSpeak” . Retrieved 20 March 2013 .
  20. Jump up^ “Animating With Kitterspeak” . Archived from the original on 11 November 2012 . Retrieved 20 March 2013 .
  21. Jump up^ Dream Content Standards , Dragon’s Eye Productions.
  22. Jump up^ Bell, Lori; Trueman, Rhonda B. (2008). Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments. Information Today Inc.ISBN 9781573873611. p26.
  23. Jump up^ https://www.raphkoster.com/games/the-online-world-timeline/
  24. Jump up^ Scholder, Amy; Zimmerman, Eric. RePlay: New Literacies and Digital Epistemologies, V. 18 . Peter Lang Publishing. p. 260. ISBN  0820470538 . Their game DragonSpires was one of the first graphic multiplayer RPGs on the Internet.
  25. Jump up^ https://www.wired.com/1995/03/net-surf-45/
  26. Jump up^ http://archive.gamedev.net/archive/columns/interviews/furcadia.html
  27. Jump up^ “Furcadia’s ‘Second Dreaming’ meets first funding target | flayrah” . www.flayrah.com . Retrieved 2016-08-04 .
  28. Jump up^ “Furre Vs. Furry – Furcadia Community Forums” . forums.furcadia.com . Retrieved 2016-08-04 .
  29. Jump up^ Emerald Flame (2009-06-19). “Changes At Dragon’s Eye” . Dragon’s Eye Productions . Retrieved 2013-08-04 .
  30. Jump up^ Dragon’s Eye Productions. “Dragon’s Eye Productions Staff” . Dragon’s Eye Productions . Retrieved 2013-08-04 .
  31. Jump up^ Catnip Studios. “The Team” . Catnip Studios . Retrieved 2013-08-04 .
  32. Jump up^ “Furcadia”, Metacritic . Accessed 2013-01-20.
  33. Jump up^ “[1]”, Kickstarter . Accessed 2015-03-09.
  34. Jump up^ “The Fifth Annual Independent Games Festival” . GameSpy . 2003-01-13. Archived from the original on 2007-10-30.
  35. Jump up^ Harris, Tricia (2003-01-13). “Furcadia” . GameSpy . Archived from the original on 2007-10-21 . Retrieved 2009-05-12 .
  36. Jump up^ “2006 Indie Game of the Year” . WarCry. 2006. Archived from the original on 2007-02-12 . Retrieved 2009-05-12 .
  37. Jump up^ “Furcadia 2.7B” . Softpedia . Retrieved 2009-05-12 .

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