Final Fantasy XI [a] , also known as Final Fantasy XI Online , is a massively multiplayer online role-playing game (MMORPG), developed and published by Square (later Square Enix ) as part of the Final Fantasy series. Designed and produced by Hiromichi Tanaka , It was released in Japan on May 16, 2002 for PlayStation 2 and Microsoft Windows -based personal computers in November of That year. The game is the first MMORPG to offer cross-platform play between PlayStation 2 and personal computer. [1] It was also the Xbox 360’s first MMORPG. [2] All versions of the game require a monthly subscription to play. [3]
The story is set in the fantasy world of Vana’diel, where player-created avatars can both compete and cooperate in a variety of objectives to develop an assortment of jobs, skills, and earn in-game item rewards. Players can take an array of quests and progress through the gameplay and through the major plot of the game. Since its debut in 2002, five expansion packs have been released [4] along with six add-on scenarios. Each expansion pack and add-on is a new major storyline to the Final Fantasy XI world, along with numerous areas, quests, events and item rewards.
In 2015, Square Enix released the final main scenario for Final Fantasy XI titled Rhapsodies of Vana’diel . [5] Final Fantasy XI became the final active server on the PlayStation 2 online service. The servers for the PlayStation 2 and Xbox 360 versions were eventually shut down on March 31, 2016. [6] A mobile client for the game is under development by Square Enix in collaboration with Korean developer Nexon . [7] A spinoff mobile game, Final Fantasy Grandmasters was released on September 30, 2015.
Gameplay
Final Fantasy XI is a massively multiplayer online role-playing game (MMORPG), and differs from previous titles in the series in several ways. Abstract: Final Fantasy titles, facial style, hair color, body size, job, and nation allegiance. Also diverging from previous games in the series, the game takes place in a fully three-dimensional landscape with enemies freely roaming in it, Allowing battles to Occur in real time as Opposed to the random encounters used in previous games – a trend continued in every numberedFinal Fantasy title since. [8]
There are currently 16 games available for the world, with approximately 15,000 to 20,000 players in each. [9] A private Test Server was opened in December 2011. The servers are named after-Summoned monsters from previous Final Fantasy titles, Such As Ifrit and Diabolos. Players have the ability to move between servers, though Square-Enix charges a “world transfer” fee to do so. [10] [11]There are no specific regions or specific systems, and most play games can be played in the same world. [12] The game servers are run by Square-Enix as part of their PlayOnline network.
Interface
Players have the option of using a combination of keyboard, mouse, and controller to play Final Fantasy XI . While by default, a player using a Playstation 2 or an Xbox 360 uses a virtual / in-game keyboard option, the player is able to use a USB keyboard. The heads-up display in Final Fantasy XIconsists of a log window, menus, and several game information elements. The log window at the bottom of the screen displays system messages, battle messages, and text input by other players. Players can choose to filter what appears in the log window. “Menus” allow the player to access different commands, windows status, and configuration options. The “action command menu” appears just above the log window and gives the player several options to interact with the game world. Several menu options are available through the use of keyboard shortcuts, as well. [13]
Basic gameplay
Story related gameplay in Final Fantasy XI consists of two major components: missions, through which the main storyline of the game is told, and quests , which do not advance the main storyline, but fill out the game’s fantasy world. [14]Completing missions allows a player to advance in rank, which grants access to new areas, several privileges, and various other storylines. At first, they can only complete their missions for their home nation, although they are able to change allegiances later on, allowing access to other nations’ storylines. Quests may be undertaken for their various rewards, or to acquire “fame,” which allows a character to become well-known and respected by NPCs; a higher fame rating will open up new interactions and quests with NPCs. At release, over one hundred quests were available to play and each expansion pack has added its own set of missions and quests. [15] Players obtenir in-game money Known As gil by Completing missions, quests and defeating beastmen, though Unlike previousFinal Fantasy games, these monsters drop only small amounts. Gil can then be exchanged among players for goods through the Auction House, or be used to purchase items and rewards from NPCs.
Unlike some MMORPGs, there is very little focus on player versus player (PvP) combat, instead the game revolves around player versus environment (PvE). There are numerous PvE activities and events for players to share, including instanced activities and shared spaces activities. Some instanced events include Dynamis, Salvage, Assault and Nyzul Isle, which involves anywhere between 6 and 64 players. [16] These battle grounds give players a series of objectives to overcome or complete defeat, within a certain time frame. Popular shared spaces activities include hunting Notorious Monsters .
The only way to attack other players in PvP is to enter a conflict. [17] The first form of competition, called Ballista, involves players competing to score points by throwing a rocket into a castle-like structure known to Rook. [18] [19] The second form is known as “Brenner”, and features a capture the flag type system.
From time to time special festivals and events are held. They last only for a period of time and a variety of fun or useful rewards. Many events have changed over time, adding new features and eliminating old ones. These events are geared to any level, so restricting players to level 1, so that veterans and novice players alike can join together. Valentione’s Day in Valentine’s Day , the Egg Hunt Egg-stravaganza in the place of Easter , and the Starlight Celebration in place of Christmas .
Battle and party system
Battles in Final Fantasy XI take place in the world in which players move around, where first battle took place in a separate screen via random encounters . The surprise of the random encounter is achieved through aggressive monsters, who will attack players based on such sight and sound. This format would continue in future Final Fantasy games. Monsters within the game operate under a system of “claim” and ” enmityA monster is claiming the moment a player performs any offensive action upon it, whether physical, magical or it is a question of how to focus on how to deal with the issue of how to deal with a particular issue, including spells, abilities and items, to build up their capabilities heavily in group, or “party” play.
To defeat more powerful monsters and gain experience points efficiently, players can join a party. A regular party has room for six members. Like in many other games, a well-balanced party will consist of several archetypes-namely a healer, a tank (the party member with high defense that will be the target of the monster), and the damage dealer. The enmity system comes into play. A well-balanced team working together is the only way to defeat many of the game’s enemies.
A party can expand into an alliance, with up to three parties combined, with a total of 18 players. Alliances are necessary to complete more difficult challenges: including missions, quests, nation or territory driven events, and defeating notorious monsters. Much of end-game play consists of alliances to one of a number of players (eg Dynamis instances).
Final Fantasy XI ‘ s incarnation of Limit Breaksare “Weapon Skills”. Tactical Points (TP) is a Tactical Points (TP) bar, to a maximum of 300. Any amount above 100 is able to be used up by a weapon. These skills vary in effect depending on the job class, what is the role of the player, how is the TP bar is, and how proficient the player is with the weapon. If partying with other players, one can use these weapons in succession in order to create a “Skillchain”. A skillchain creates additional damage after a series of weapon skills are used. Building on this even more, magic used on a skillchain at the right time will receive a boost to its damage; this is called a “Magic Burst”. In order to create the best possible skill and magic bursts, players must work together, focusing on each other’s actions and timing.
Job system
Final Fantasy XI uses the concept of changing Jobs in a similar fashion to Final Fantasy III , [20] and twenty-two Currently HAS Jobs as of the latest expansion pack in 2013. There are six “standard Jobs” available to choose from at the start of the game. After one standard Job has reached Level 30, the “Extra Jobs” are accessible upon completing certain quests. Players are able to change their jobs by writing a Nomad Moogle. In June 2010, the last level of the world was limited to more than a hundred years ago.
Jobs have a combination of unique “job traits”, “job abilities”, and magic spells, giving them a specific role within their area of expertise. Job traits are passive abilities that are always in effect, while job abilities must be activated by the player in order to come into effect. They have a limited time and have a “cooldown” period before they can be used again. Magic spells are available to some jobs, and in addition to a cooldown period, They Often consumes MPgold Some form of item in order to be cast, while at the time Sami Requiring the user to stand still. Additionally, each job has a special one-hour ability that performs an extraordinary function.
The single system of Final Fantasy XI ‘ s job system is the “Support Job”. [21] This system allows a player to increase their character with abilities, traits, and spells from another chosen job, at half the level of their current job. For instance, a Level 20 Ninja abilities, traits, and spells up to that level 10 Ninja, level 20 Warrior. The support job system for job-merges never before seen in the Final Fantasy series. However, there are some exceptions to the system. One-hour abilities and other abilities are considered to be a particular job (such as Calling Wyvern for Dragoons).
Crafting and hobbies
In addition to completing quests and missions, players can participate in several side- minigames and other activities. [8] One such minigame is fishing, where players can measure their strength against the fish they attempt to catch. Another is clamming, where players collect fish or sea creatures as possible without going over their bucket’s size limit. Gardening allows players to raise plants in their residence, or ” Mog House” as it is known in the game. [22] The raising and breeding of Chocobos was a long-requested activity in the summer 2006 update. [23] Chocobo racing began in March 2007, which allowed for the competition of player-raised Chocobos againstnon-player characters (NPCs). Winning racers can earn “Chocobucks”, which can be used to buy, for example, items that assist Chocobo breeding. [24]
An important part of the game is the accumulation of items, especially rare ones, which allow players to create powerful weapons, armor and food. There are many ways to obtain items, such as harvesting, excavating, logging, mining, defeating monsters, and digging by using Chocobos. Square Enix attempted to increase the price of gil selling, or exchanging real money for in-game items. [25] The item auction system was shut down once by some players exploiting the system. [26] Items can be created by consuming elemental crystals (obtained by fighting monsters) with other ingredients in a process called “synthesis”. [27]Recipe results can vary widely based on the player’s skill, the quality of the player’s equipment worn, and the ingredients used. There is a lot of speculation about the moon phase, the direction of the player is in the game, and the time is in the game. or reduce the results of the recipe.
Game economy
Final Fantasy XI has a large player-based economy, with a heavy reliance on auction houses in each of the major cities of Vana’diel. There are certain economic controls in place mainly in the form of fees for putting items up for auction. Transportation, auction house, item storage, and fees do not go to players; These gil sinks effectively remove money from the economy to prevent inflation . The city of Jeuno used in the world, but it was removed in December 2008 version update. [28]
Square Enix has declared that the trade of the items is a violation of the Terms of Service for Final Fantasy XI . [29] In early 2006, Square Enix discovered that a group of players had found a way to generate currency and exchange rates for real currency, which, in turn, drove up prices for all items across the game. In response, 700 accounts were permanently banned and 300 billion were removed from circulation. [30] In July 2006, Square Enix banned or suspended over 8,000 other accounts for similar manipulation and commerce. [31] Since 2006, Square Enix has some of the same, using third-party tools, effectively removing billions of dollars from the in-game economy.
Synopsis
Setting
The setting of Final Fantasy XI is the world of Vana’diel, a rich world with various climates, ranging from northern glaciers and southern deserts, to ethereal realms and sky landmasses. [32] Vana’diel is divided into regions, which are subdivided into areas known as “zones”. These areas are available for exploration and consist of outdoor areas, dungeons, cities, and towns. Players are able to explore a portion of Vana’diel, including the Middle Lands, Near East, and with the release of Seekers of Adoulin , the near west. [33]The Kingdom of Bastok, The Kingdom of San, Oria, The Federation of Windurst, The Grand Duchy of Jeuno, The Empire of Aht Urhgan and the Sacred City of Adoulin. While most areas are accessible by walking, various modes of transportation, ranging from the classic Final Fantasy Chocobo and airships to special spells, facilitates movement across the game world.
Ancient lore states Vana’diel That Was created as a playground for the Gods and Their Children, Who Were Themselves spawned from year Enormous and sentient Crystal. Eventually wishing to be with the Gods, the children made a pathway to paradise. They were smote down for their insolence, however, and their cities cast to the bottom of the sea. After seeing the destruction of her children, the Goddess Altana, we’ve had five days of Enlightened Races of Vana’diel. The God of Twilight, Promathia, condemned her weakness, however, and the life that arose from it. The apathy of the Humes, the arrogance of the Elvaan, the rage of the Galka, the cowardice of the Tarutaru, and the envy of the Mithra. He created the BeastmenVana’diel and occupy their minds, so these children would never have time to be together and would like to see them. [32] The creation lore’s Crystal, Gods, Children, and the truths behind them feature major points in Final Fantasy XI expansion packs, while the Beastmen are some of the game’s main antagonists.
The events of the game are set 20 years after the Crystal War, a devastating war where the Middle Land of Bastok, San d’Oria and Windurst fought and defeated the Shadow Lord and his army of Beastmen. Players deal with the aftermath of this conflict in the original story, Wings of the Goddess . Several parallel worlds are available, such as Dynamis and Abyssea, in which the beastmen won the Crystal War and conquered the land.
Characters
Final Fantasy XI features five playable races known as “Enlightened Races”:
- Elvaan
- A race of proud warriors, the Elvaan’s home town is the Kingdom of San d’Oria. Elvaan have an unshakable pride and faith in their beliefs, and many eschew the business world, preferring an austere lifestyle as a skilled sword fighters. The Elvaan race has strength and spirit, but low MP and intelligence. Elvaan are said to be cursed with the sin of arrogance.
- Hume
- Originating from the city of Bastok, Humes are most common in Vana’diel and are known for their intelligence and high level of skill in many areas. Humes have balanced abilities, and are said to be cursed with the sin of apathy. They serve as the game’s human race.
- Galka
- A hulking race of powerful warriors, the Galka’s capital city was destroyed by war 600 years ago. Many of the surviving Galka settled in Bastok, and are currently under cultivation. The Galka do not have a female counterpart, but reproduce through reincarnation. They possess the highest HP and vitality in the game, but also the lowest MP. The Galka are cursed with rage.
- Mithra
- The Mithras are a race of hunters who live in Tarutaru in Windurst. They are known for their energy, curiosity, and their penchant for causing playful mischief. Due to a gender imbalance in their race, they are a rarity, and they are only female, making females the only playable gender. Mithra possess high dexterity and agility, but lower HP and charisma. Mithra are cursed with envy.
- Tarutaru
- A race of skilled magic from the Federation of Windurst, the Tarutaru physically resemble children, however their size does not reflect their age. Tarutaru are playful yet cunning. They possess the highest MP and intelligence of all the races, but the lowest HP and strength. Tarutaru are said to be cursed with cowardice [8]
In addition to the playable races, there are two other non-playable Enlightened Races, known as the Zilart and the Kuluu. These ancient races were thought extinct, and are the focus of the first two-game expansions. There is also a large supporting cast of NPCs involved in quests, missions and the game’s storylines. The game features several typical Final Fantasy fiends, including Goblins, Sahagins and Tonberries. Several of these races are known as Beastmen, a distinction made between fiends who possess higher than average intelligence, exhibiting self-awareness, emotions, culture, and religion. The complex relationship, bigoted views, and reasons of conflict between the Enlightened Races and Beastmen is a plot point throughout the game.[34]
Final Fantasy XI is represented in the Dissidia game series by Shantotto, a female Tarutaru Black Mage from the Windurst storyline, voiced by famed voice actress Megumi Hayashibara in the Japanese version and Candi Milo in English version. [35] [36] The games prequel adds Prishe, a female Elvaan from Tavnazia, who is the main character in the Chains of Promathia expansion pack.
Plot
The storyline is primarily followed by the fact that the player is one of the most important players in the game. Nation or governing body affiliation is relatively simple, requiring more and more recertification and recognition. Some missions are even required to be completed further in the beginning of the additional storylines of each expansion or specific areas.
San d’Oria, Bastok, and Windurst, the United Nations and the United States of America, resurrected Shadow Lord.
The expansion Rise of the Zilart reveals that the Crystal War and the resurrection of the Shadow Lord had been masterminded by the Zilart princes Eald’Narche and Kam’lanaut, who survived the extinction of their race. The two Zilarts plan to become Gods by the path to paradise , and the player is charged with thwarting their plans.
Chains of Promathia revolves around an Elvaan girl named Prishe and the dead Twilight God Promathia, who had originally cursed the Zilart race, and the attempts of various factions to complete or stop his resurrection. The wyrmking Bahamut is involved in these events, and the intention to destroy Vana’diel to prevent Promathia from absorbing the life of the world.
Treasures of Aht Urhgan about the Empire of Aht Urhgan which opens up the world of midlands after years of self-imposed isolation. As a new and powerful nation, it is of concern to the nation of the player, who is sent as a representative. The player becomes embroiled in the intrigues of the Empress’ s short and the growing fears of war and darkness coming to Aht Urhgan.
Wings of the Goddess is in the aftermath of the Crystal War, 20 years in the past Final Fantasy XI setting. The player Discovers and crosses mysterious time portals Alongside the Hume / Elvaan Lilisette mix, and are led to help the Regal Feline Cait Sith Reduce The Suffering of the era. However, Lilisette and her partner encounter Lilith, an alternate timeline version of she who wishes to keep the war going to maintain her time while negating Lilisette’s.
Seekers of Adoulin Concerning the Western Continent Archipelago of Adoulin, and the Sacred City of Adoulin. The city was a focal point for colonization 200 years before the present game, but when colonization efforts failed in the main continent of Ulbuka, the nation fell in population and shifted to trade as a focus. Now colonization has begun, and is exploring the region.
Development
The idea to develop Final Fantasy XI as an online game was conceived by Hironobu Sakaguchi when establishing Square Pictures headquarters in Hawaii . Impressed by western MMORPGs that he discovered there, such as EverQuest , Sakaguchi convinced Square to begin the development of their own MMORPG and suggested that it be based on the Final Fantasy series. [37] The team responsible for Chrono Cross was assigned to the development of Final Fantasy XI after the English localization of the former title. [38]Development began in November 1999. The game was first developed under “New Square”. [39] Hiromichi Tanaka , the producer of the game, has stated Final Fantasy XI is heavily influenced by Final Fantasy III , especially in its battle and magic systems. [20]According To Tanaka, Square could in Final Fantasy XI What They couldn’t put in the first Final Fantasy titles due to technical limitations, THUS making Final Fantasy XI the “most [representative] Final Fantasy of all the episodes.” [37] The game was developed and ran on theNvidia GeForce 4 Ti GPU , which the President of Square Yoichi Wada described as the most powerful graphics processor available at the time. [40] The game costs two to three billion yen (~ $ 17-25 million) to create along with the PlayOnline Network Service and was assumed to be profitable over a five-year timespan. [41] By Creating a unified game world INSTEAD of different ones balkanized by language, development costs Were cut 66%. [42] [43] Since recurring monsters of the series are known by different names in the Japanese and English versions of the other installments, it was decided forFinal Fantasy XI Japanese and English names for different types of the same monsters. [42]
It was originally announced that it would be a simultaneous release on the PlayStation 2 and Microsoft Windows as well as Japanese and American rival release, but this was later changed. [44] There was also discussion of an Xbox release, but it was abandoned because of its small 8 GB hard drive. [9] Originally announced in January 2000 at the Yokohama Millennium Conference, there was a great deal of negative press. [45] There were some questions about the game’s content in the series, since it was not clear that the game would have a structured story, which it ended up having, and the title of Final Fantasy Online was suggested.[46] Following an August 2001 beta test in Japan, a public Japanese beta test was done in December 2001. [47]
Following its PC release, Final Fantasy XI was listed as one of IGN’s most anticipated PlayStation 2 games of 2004. [48] Sony launched a multimillion-dollar ad campaign to promote Final Fantasy XIalong with the PlayStation 2 hard drive add-on which the game required. [49] It has been released on the PlayStation 2, it has become the first cross-platform MMORPG ever created. [1] On June 14, 2002, the game server was down, the bug fixes on the text interface, and a new patch for the game client. [50]This is the first patch ever released for a console game. [51] Other players have already completed all the quests. Square Enix responds by adding new servers to the game. [15]
Final Fantasy XI is one of the first cross-console video games, and has continued to update its software to allow the game to run on new consoles. Square Enix noted that Nintendo’s use of ” friend codes ” was the primary reason Final Fantasy XI was not brought to the Wii . [52] In December 2006, the PlayStation 2 versions of PlayOnline and Final Fantasy XI were able to install and run on the PlayStation 3 . The Vana’diel Collection 2008 discs for the PlayStation 2 had installation issues on the PlayStation 3Sony has list of HDD compatible titles in the firmware the PlayStation 3 had at the time. This problem was fixed on December 18, 2007 when Sony released firmware update 2.10 for the PlayStation 3 . This model is compatible with models-20GB model # CECHB01, 60GB model # CECHA01 and 80GB model # CECHE01-to play FFXI. After working with Microsoft to resolve Final Fantasy XI ‘ s incompatibility issues with Windows Vista , Square Enix released a downloadable version of the PlayOnline client which is compatible with the operating system, although small bugs have appeared. [53]
On September 1, 2010, Akihiko Matsui became the director of Final Fantasy XI . [54] Matsui left the Final Fantasy XI team to work on “Lead Combat System Designer” on Square Enix’s new MMO, Final Fantasy XIV . His replacement as director of Final Fantasy XI is Mizuki Ito. [55] On July 13, 2011, information from a Famitsu interview with train Final Fantasy XI producer Hiromichi Tanaka revealed that Square Enix is looking into the possibility of porting Final Fantasy XI toSony PlayStation Vita . [56] On June 24, 2012, at the end of VanaFest 2012, a festival in Yokohama, Japan to celebrate 2012’s tenth anniversary of the Japanese launch of Final Fantasy XI , Hiromichi Tanaka announced that, he was stepping down as producer of the game and leaving Square-Enix. Akihiko Matsui has been selected to replace him. [57]
In 2006, between 200,000 and 300,000 active players logged in per day, with 500,000 total active players and around 150,000 online at any one time. [58] In April 2009, Square Enix announced that the total number of active characters exceeded $ 2 million for the first time. [59] In June 2012, Square Enix president Yoichi Wada announced that Final Fantasy XI had become the most profitable title in the Final Fantasy series. [60]
Music
The music of Final Fantasy XI was scored by Naoshi Mizuta, Kumi Tanioka, and Nobuo Uematsu.[61] Composer Yasunori Mitsuda was also asked to contribute, but at the time he was unable to do so, as he was scoring the music for Xenosaga.[45] The game’s five expansion packs since were scored by Mizuta alone, after Tanioka left to pursue other projects and Uematsu left Square Enix. The opening of the game features choral music with lyrics in Esperanto.[45] According to Uematsu, the choice of language was meant to symbolize the developers’ hope that their online game could contribute to cross-cultural communication and cooperation. He also noted the increased difficulty of scoring a game for which there was no linear plotline, a major change from the previous Final Fantasy games. It was the first game in the series for which he composed while he was no longer a Square Enix employee.[62] New music has been employed for special events, such as a holiday score titled “Jeuno -Starlight Celebration-” which can be heard in the city of Jeuno each mid-to-late December since 2004.
The game’s music has been released in CD form several times and has been featured in Final Fantasy concerts. Some of the game’s music has been released on iTunes, such as the vocal “Distant Worlds”, which was released on the Japanese iTunes store on September 13, 2005, having been put in the game in a July 2005 patch.[63] A compilation CD box was released on March 28, 2007, titled Final Fantasy XI Original Soundtrack Premium Box, which included the four original soundtracks from Final Fantasy XI and its three expansion sets, as well as the previously unreleased tracks from the game and the unreleased Final Fantasy XI Piano Collections.[64] Dear Friends -Music from Final Fantasy-, a 2004–2005 concert series, featured “Ronfaure” from Final Fantasy XI. A ten-track album of music inspired by Final Fantasy XI entitled Music from the Other Side of Vana’diel was released by The Star Onions on August 24, 2005.[65]
Expansions and add-ons
Final Fantasy XI has additions released every few years. Expansion packs add new story, jobs, zones, quests, and content to the game, while add-ons are smaller in scale, adding a smaller selection of the former items. All of the expansions and add-ons have been released on PlayStation 2 , Microsoft Windows , and Xbox 360 , with the exception of Seekers of Adoulin , which did not see a PlayStation 2 release outside Japan. [66]
title | Type | year | Notes |
---|---|---|---|
Rise of the Zilart ( ジ ラ ー ト の の 幻影 幻影Jirāto no Gen’ei , lit. “Phantoms of the Zilart”) [67] |
Expansion pack |
[68] |
When news was first circulated about an expansion to Final Fantasy XI , it was thought that the game’s title would be Final Fantasy XI: Vision of Girade and it was unclear whether it would be a free upgrade or not. [67] The Xbox Live version was also tested for compatibility with Final Fantasy XI . [69] A demo version of the Xbox 360 release of the game was the first game on the Xbox 360 to require the use of its hard drive addition. [70] The game introduced the Samurai and Ninja Dragoon . [71] |
Chains of Promathia ( プ ロ マ シ ア ア の呪 呪 呪縛Puromashia no Jubaku , bed “Curse of Promathia”) [72] |
Expansion pack |
|
On November 7, 2006, a new version of “Vana’diel Collection” for 2007 was released including the original game and both expansions. [73] Forty new areas were made available to explore, as well as new quests and missions, but no new jobs for characters or new game mechanics. [74] |
Treasures of Aht Urhgan ( アトルガンの秘宝Atorugan No. hiho , lit. “Hidden Treasure of Aht Urhgan”) [75] |
Expansion pack |
|
The game was also released on the Xbox 360 bundled with all three of the expansions released to date, and on the PC as “Vana’diel Collection 2007”. The expansion included three new jobs; Puppetmaster, Corsair, and Blue Mage. [76] The expansion’s final update in fall 2007 finally allowed the player to advance to the rank of “Captain.” |
Wings of the Goddess ( ア ル タ タ ナ の の 神兵神兵 ut ut Arutana no Shinpei, lit. “Divine Soldiers of Altana”) [77] |
Expansion pack |
|
The fourth expansion of Final Fantasy XI was announced on May 12, 2007 at the Enix Square Party event in Japan. [78] The expansion shipped for PlayStation 2 and Xbox 360 on November 20; the PC version was delayed until November 21 due to manufacturing issues. The expansion went live and became playable on November 22, 2007. On November 20, 2007, Enix Square updated Final Fantasy XI in preparation for the expansion. This update includes a new large-scale battle known as “Campaign” and various new spells and job abilities. [79] The Dancer and Scholar jobs were introduced in the expansion, and their equipment was released March 10, 2008, update. [80] |
Crystalline Prophecy: Ode of Life Bestowing | Add-on scenario | 2009 [81] | Masato Kato , the original scenario writer of Final Fantasy XI and the expansion pack Rise of the Zilart back to work on these features. Other traditional packs, these chapters, conceived as interactive ” novelettes “, focused on deepening the storylines of existing locations rather than introducing new areas. [82] Moogle Kupo of State was originally conceived to be a scary story, but became comical as it was developed. [83] The series of add-ons was made to tie up several stories that had been developed by Masato Kato. [83]Some experienced players criticized the simple add-ons “fetch quest” beginning, which later.[83] |
A Moogle Kupo State: Evil in Small Doses | |||
At Shantotto Ascension: The Legend Torn, Her Empire Born | |||
Vision of Abyssea | Add-on battlefield | 2010 [84] | Abyssea is a realm There, players partake in activities such as leveling, engaging battles against foes, and collecting powerful equipment. It was the first paid for final Fantasy XI that did not have a focus on adding new storylines. [85] |
Scars of Abyssea | |||
Heroes of Abyssea | |||
Seekers of Adoulin [33] | Expansion pack |
|
The fifth expansion for Final Fantasy XI , Seekers of Adoulin , was announced at VanaFest 2012, a celebration of the tenth anniversary of the Japanese launch of the game, in Yokohama, Japan. Two new jobs are featured in the new expansion, Geomancer and Rune Fencer. [66] The expansion also contains seven powerful bosses, and a new western continent called Adoulin. [86] Because it is the last game released on the PlayStation 2 in Asia, [66] Seekers of Adoulin is not available on the console outside Japan. |
Rhapsodies of Vana’diel [87] | Main scenario |
|
Announced as part of a press conference, Rhapsodies of Vana’diel is the final main scenario, and serves to tie together fourteen years of Final Fantasy XI , billed as “the ultimate compilation of all we have accomplished, with major characters of throughout the game’s history making appearances. ” The scenario consists of three separate chapters released for free, debuting in the May, August, and November 2015 version updates, respectively. [88] |
Reception
Critical reception
Sales and subscriptions
The user base for the PlayStation 2 version was made easy because of limited sales of the PlayStation 2’s hard drive and network adapters that were needed for the game. [106] The Japanese release of Rise of the Zilart Was the number one selling game When It debuted in 2003 with 90,000 copies sold in the first week. [106] The Treasures of Aht Urhgan , released three years later, sold over 103,000 copies for the PlayStation 2 in Japan during 2006. [107] In the United States, Final Fantasy XI ‘s computer version sold 340,000 copies ($ 15.5 million) by August 2006, after its release in October 2003. It was the country’s best-selling computer game between January 2000 and August 2006. [108] The Final Fantasy XI All-in-One Pack was number 36 and Wings of the Goddess was number 40 on the top 50 best-selling Xbox 360 games in Japan as of December 2007. [109] For the April-September 2004 financial period, Square Enix saw online gaming, particularly Final Fantasy XI , sales increase by 101 percent and increase profit by 230.9 percent. [110]Revenues held steady from subscriptions in the summer of 2006; In the fall, however, Square was not satisfied, despite the steady performance of Final Fantasy XI. [111] [112] In December 2003, Square Enix president Yoichi Wada annoncé That There Were over 200,000 Subscribers to Final Fantasy XI , Allowing the company to break even and start making a profit. [113] There were between 200,000 and 300,000 active players daily in 2006. [114] As of August 14, 2006 the Xbox 360 was the sixth most played game on Xbox Live . [115] In June 2012, Square Enix President Yoichi Wadaannounced that Final Fantasy XI had become the most profitable title in the Final Fantasy series. [60] While many MMOs have switched to some form of free-to-play, including World of Warcraft , the basic monthly subscription price point for Final Fantasy XI has remained the same since its debut in 2002. [116] [117]
Awards and legacy
Final Fantasy XI was awarded the big prize from Japan’s Consumer Entertainment Software Association (CESA) for 2002-2003 along with Taiko no Tatsujin . [118] It has also received GameSpy’s 2003 PC MMORPG Game of the Year Award and IGN’s Game of the Month for March 2004, citing the game’s huge customization and its successful cross-platform and cross-language game world. [119] [120] Final Fantasy XI was referenced in the online game Minna no Golf Online in the form of a Final Fantasy XI -themed lobby. [121] At 2009’s Electronic Entertainment Expo, Square Enix Revealed Final Fantasy XIV Online, which was Square Enix’s next MMORPG.
The game has spawned several written adaptations and related merchandise. Starting in 2003, a series of Final Fantasy XI novels was written by Miyabi Hasegawa and published in Japanese, [122] German, [123] and French. [124]Additionally, in 2004, Adventure Log , a webcomic by Scott Ramsoomair , was commissioned by Square Enix starting in 2007. [125] Final Fantasy XI PlayOnline Visa and MasterCard credit cards were available in Japan, with features including no annual fees long as cardholders remain PlayOnline subscribers and various other rewards. [126]There have also been published, also exclusively in Japan. [127] Several T-shirts have been made available for order in North America, [128] and various stuffed animals and gashapon figurines have also been made available to different parts of the series. [129] [130] At Vana’diel, which has been marketed, as well as CDs of the game’s music. [131]
websites GameRankings and Metacritic gave the PlayStation 2 version of 85.04% based on 57 reviews and 49 reviews 85/100 is based, [89] [92] the PC version 82.11% based on 44 reviews 85/100 and is based 25 reviews [ 90] [93] the Xbox 360 version 69.33% based on 32 reviews and 66/100 based on 25 reviews. [91] [94] Famitsu rated the game 38 out of 40. [96] Computer and Video Games Magazine noted that it was one of the most welcoming MMORPGs despite the cumbersome initial registration and setup. [100] IGNIt has been done well by the North American players. [15] GameSpot has been criticized for unconventional control system, a lengthy installation, and having no player versus player (PvP) aspects. [101] Other elements receiving criticism include the grind, which involves constant battles to access different parts of the game, and overcrowded camp sites. [102] The expansions have been mostly positively received, with increasing amounts of content, but increasing signs that the graphics of the game are becoming outdated. [103] [104] IGN review of the Xbox 360 version française disponible en français de la version française [105] It has been noted that this game is the first to move in a different direction while remaining in the numbering line, as opposed to the Tactics and Crystal Chronicles games which became their own side series.