Guild Wars is a massively multiplayer online action role-playing game developed by ArenaNet , a subsidiary of South Korean game publisher NCSOFT . As the original installment of theGuild Wars series , its campaign has been retroactively titled Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. In PvP, players may use their co-operative characters or PvP-exclusive characters that are inherently maximum level and have access to content.
Players use a 3D avatar to interact with the world around them. The game predominantly features a third person perspective but also the option of first person . These characters are able to walk / run and interact with other characters through chat. They can also perform actions such as fighting and picking up objects, as well as interacting with special objects.
Players can choose from a range of up to ten different professions. When creating a character, players can select their hair style, face, skin tone, height and avatar name. As the player progresses through the game, they can unlock different armor and weapons to alter the visual appearance of that avatar. They can also decide whether they want their avatar to start a Player vs. Environment world (the RPG aspect of the game), or get right into the competitive Player vs. Player and fight live against other players in the game.
The maximum level for character development is 20 – by this point, the character will also have reached 170 attribute points. Players may also choose to do so to some other extent, making the maximum points available. Experience can be gained through the game.
A profession is a type of class, central to the gameplay in Guild Wars . Each profession has an array of attributes and skills that help narrow a class’s proficiency in order to perform a customized role that is determined by the player. The warrior profession, for example, has access to the primary strength of the armor of the armor. Elementalists, on the other hand, wear less protective armor, but can use their primary energy storage to give them a much larger pool of energy than other professions.
Guild Wars also introduces the ability to choose a secondary profession, expanding the selection of attributes and skills. A character does not, however, have access to the primary attribute of its secondary profession. Many, but not all, skills become more powerful with more points in a class’s primary attribute. A Warrior / Elementalist, therefore, is a warrior who may use spells in combat, while the Elementalist has a primary elementalist. This is an increase in the rate of increase, which increases the level of activity, can only increase the level of a player’s primary profession.
There are many skills in the game that can be acquired by the character over time. This introduces levels of strategy, in which one must have a careful selection of skills and one that works with others.
The core professions are Warrior, Monk, Elementalist, Ranger, Necromancer and Mesmer. The Assassin’s and Ritualist’s professions are exclusive to Guild Wars: Factions, which can be played along with the aforementioned core professions. The Paragon and Dervish professions are exclusive to Guild Wars: Nightfall , and can also be played with the core professions. Unlike the campaigns, Guild Wars: Eye of the North does not offer Any new playable professions.
The Guild Wars universe consists of persistent staging known as towns and outposts. These areas normally contain non-player characters providing services such as merchandising or storage. Other NPC’s provide quests and present rewards to adventurers. These areas are also used when forming groups of people in the world and play cooperatively. Players who venture out of the staging area and are able to use their weapons and skills to defeat monsters and interact with other objects in the game. As players progress through the game, they gain access to additional staging zones. Players can then transport their characters to another location using a process commonly referred to as ‘map traveling’.
Apart from fighting with weapons, skills make up the majority of combat interaction. Each skill has a different effect when used, and falls under many different categories. They can range from offensive skills to help you get your hands on your feet. Enchantments that include giving players extra health points or Hexes that drain the enemy’s life and add it to your own make up part of the Guild Wars . Attack skills are used in conjunction with the effects of multiple impediments (such as with an axis).
Most skills have a governing attribute that determines its power and effect. These attributes are assigned using a number of attribute points.
Guild Wars is similar to collectible card games such as Magic: The Gathering because of the way the different skills interact.  While in a town or staging area, a character ‘s skill and attribute selection can be freely modified to construct a “build”. Once in a combat zone (such as an explorable area or a PvP arena), the build becomes immutable until the character exits the combat zone and returns to a staging area. Players will either choose a specific build for a given area or role, or use builds that synergize with the builds of other characters in the party.
A player’s ability to help the party is based on the player’s “build” works. If the skills combine well, such as a hex spell that makes an enemy attack and then another one makes it miss 75% of the time and take damage for each miss, then the build will work effectively.
In PvE , monsters that are slowing down and running. Unique rare gold weapon designs are often found from defeating powerful monsters, or by opening treasure chests.
In PvP , reputation in the form of “faction” is gained based on how well a player performs. “Balthazar faction” is won by you and your team, and for each single kill. Most PvP in Guild Wars is fast paced, while the transition period between games may take longer.
Player versus Player (PvP) in Guild Wars is consensual and team-based. Such combat is restricted to special PvP areas, the majority of which are located on the core area known as The Battle Isles. Individual campaigns also have certain campaign-specific PvP arenas. Players may participate in PvP with their role-playing characters or with characters created specifically for PvP. Characters are rewarded with experience points for victories in competitive battle and the player also acquires faction points redeemable for in-game rewards.  In addition to this victory may also be awarded to the achievement of character or account based titles .
The following are the competitive modes in Guild Wars :
- Random Arena
- Four-on-four matches with teams randomly composed from those waiting to enter combat. There are many different arenas with different victory conditions: deathmatch and kill-count.
- Codex Arena
- Four-on-four matches with player-managed teams. These matches are played in the same areas as the Random Arena with a few exceptions. Each class has a pool of limited amounts of money.
- Heroes’ Ascent
- A continuous tournament where players form teams of eight to battle in a sequence of arenas, culminating in the Hall of Heroes whose results are broadcast to all online players in addition to rewarding the victors with high-end loot . Arenas in the Heroes’ Ascent tournament include deathmatch, altar-control, and capture-the-relic victory conditions. Victories in the Heroes’ Ascent award players with fame points can be used to determine the rank of the player.
- Guild Battles
- Two guilds meet in guild halls and have a tactical battle with the aim of killing the opposing Guild Lord, a well-protected NPC . Victory in guild battles affects the rank of the guild in the global Guild versus Guild (GvG) ladder. GvG is considered the most supported of Guild Wars. In 2005, ArenaNet hosted a Guild Wars World Championship, and in 2006, the Guild Wars Factions Championship was hosted as well. Since then, the Automated Tournament system has become the norm, but smaller 3rd-party tournaments have been hosted, including the Rawr Cup and the Guild Wars Guru Cup. The GWWC, GWFC, RawrCup, and GWG Tournament all had real life prizes; the former tournaments had cash prizes, the RawrCup and Guru Tournament had laptops and MP3 players to give away.
- Alliance Battles
- Guild Wars Factions introduced an arena where twelve players aligned with one of the opposing Kurzick and Luxon factions team up to fight an opposing team to gain new territory for their faction. The twelve player team is composed of three teams. The three teams are selected from the teams waiting for the match. Alliance Battles grant alliance faction and affect the border between the two factions in the Factions-specific continent of Cantha. The location of the border affects the map in which the battles take place by adding a bias to the faction losing the war. In addition, faction alliance can be contributed to a player’s guild (if it is allied with the respective faction), allowing the guild to “control” a town in their faction’s territory.
- Competitive Missions
- Facts also introduced a pair of competitive arenas, named Fort Aspenwood and The Jade Quarry, where randomly assembled teams of 8 players from the opposing factions in particular events in the Kurzick / Luxon war. Victories in these missions have no global effect, but do grant the players with alliance faction.
- Minigames are either competitive or cooperative “mini missions” or battles that have no bearing on the plot and do not advance the storyline of the Guild Wars campaigns. Most are added to the game during festivals and events.
- Hero Battles
- Hero Battles was known as Hero versus Hero (HvH). In this contest, players would enter the battle with three heroes (fully customizable NPC allies), and fight another player and their team of 3 heroes. A player must have had a name to participate in Hero Battles. This type of PvP was removed in the October 22nd, 2009 update.
Guild Wars has a continuously running automated tournament system.  Players or guilds elect to participate in the tournament by buying in-game tokens using their PvP faction points. The participants are randomly divided into groups of 32 daily That Participate in up to six Swiss rounds Held on a fixed schedule, and the top eight guilds we continue to a single-elimination tournament. Participants who are unable to field a full team automatically forfeit their round. Success in daily automated tournaments qualified that particular guild for play in the automated monthly tournament, and the final victors of this tournament earn a number of real and in-game rewards. Players who do not participate in the automated tournament were allowed to place the results of these tournaments for a number of in-game rewards prior to February 2010.
Many competitive matches may be observed by means of an observing mode.  Important PvP matches such as matches in the Hall of Heroes or between highly rated guilds can be observed (after a delay of fifteen minutes) by others in order to see the tactics used by successful teams and attempts to learn or counter them. Guilds may additionally observe their own Guild Battles for a fixed period of time. 
Player versus Environment (PvE) missions of Guild Wars use several standard tropes of the genre MMORPG . Players explores the game-world, kill monsters, perform quests and complete missions to earn rewards and advance the story. Rewards include experience points , skill points, skills, gold, faction, reputation and items for the player character. Some of these rewards are only played at the time of the game, but also unlock features of the game account-wide.
In each campaign the player is involved in a linear story with which they interact by performing a series of primary quests and replayable missions. Quests are given to a player by NPCs via text dialog. As quests and missions are completed, new areas, new quests, and new missions are unlocked for the player’s character to access. Missions allow the player character to participate in the major events of the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game cut sceneswhich advance the story and which context to the actions which follow. Cut scenes are in the third-person, often featuring the party leader’s character and revealing elements of the game that the character would not normally be aware of, such as the actions of an antagonist. Players are given the option of skipping the cut
There are different types of PvE in Guild Wars , and it is advisable to prepare a build to meet the challenges of each type:
- Cooperative Mission
- Missions that move the game story. These form the backbone of the storyline in each campaign. Each requires a party of 4-8 players (and sometimes NPCs) to complete certain objectives. The party does the mission if every member dies.
- Explorable Area
- Unlike cooperative missions, your party can not be ignored, and you will be respawned at a “resurrection shrine”, but there are exceptions. Explorable areas are where they are accepted and played out. Unlike a cooperative mission, players can work on several quests at the same time.
- Elite Mission
- Especially difficult missions, with an 8-12 player, which requires a high amount of preparation, skill, knowledge and time commitment. Having the correct team build is a must, and players must coordinate with other team members than normal.
- Subterranean explorable areas in the Eye of the North expansion. A quest is given to guide the party through the dungeon, culminating in a boss fight , after which rewards are distributed.
- Minigames are either competitive or cooperative “mini missions” or battles that have no bearing on the plot of the Guild Wars campaigns. Some are present in the game only during special events, such as the Dragon Arena for the New Year Canthan and Dragon Festival . Rewards offered for competing in these games include tokens which can be traded for prizes
- Challenge Mission
- A special form of mission that is not part of the main story, in which parts aim to reach a high score . Unlike other forms of PvE play, Challenge Missions can theoretically go on forever, with the difficulty increasing the player or party to stay alive.
Guilds are a core element of Guild Wars , which are closely linked to the game mechanics. Although a player is not required to join a guild, it adds value to the gaming time and increases camaraderie. Often, joining a guild interface allows communication between guild members.
A guild leader has a guild name and a tag (between two and four characters) with a Guild Registrar, found in some major towns. The guild tag is displayed in brackets after the names of guild members. The leader also designs the guild’s cape (from a large palette of shapes, patterns and emblems), and trades, and storage NPCs. Each guild is an individual outpost located at the same spot on the Battle Isles, but they are not physically accessible to non-allied members. The guild leader recruits new players to the guild and can Promote a number of em to Guild Officers, who can then help with the recruitment and further promotion of officers. All player characters on the same Guild Warsaccount belong to the same guild. Players may leave their guild whenever they please, but only the leader and officers can dismiss non-officers players from the guild; the leader has the additional power to dismiss officers and disband the guild. Guilds have a membership limit of 100 members; player communities with the same name, and with the same tag and cape.
Up to ten individual guilds may ally together to form an alliance . Members of an alliance may share a chat channel, and visit the guild halls of the other guilds of the alliance.  Each alliance has a leading guild that initiates the alliance, the leader of which is also the alliance leader, who may admit or dismiss guilds from the alliance. Each alliance must be dedicated to either the Kurzicks or the Luxons, the two Canthan factions (from Guild Wars Factions ) locked in perpetual conflict. Players can accumulate faction(reputation) with the Kurzicks or the Luxons, which can be “donated” to the alliance or redeemed for certain in-game rewards. The alliances with the highest total amount of donated faction are given control of certain in-game outposts on the Canthan continent; controlling an outpost gives the alliance members access to restricted areas of the outposts, containing, among other things, merchants who sell at a discount.
In addition to membership in guilds, a player may be a guest of any number of other guilds. Guest privileges are limited to visiting guild hall and participating in guild or alliance battles. An accepted invitation expires after 24 hours. 
Player characters begin the game in the fictional idyllic kingdom of Ascalon , qui reserves as the tutorial happy for new characters. The setting is easy, with few aggressive monsters and a number of easily completed quests. New characters are Introduced to the hand Protagonists of the multi-campaign Guild Wars story: the monk Mhenlo, the warrior Devona, the Elementalist and the store Cynn Aidan. Player characters also interact with Prince Rurik (voiced by Robin Atkin Downes ), the apparent heir of the kingdom. After completing a number of initial questions and selecting a secondary profession , the character is then inducted into the Ascalon Vanguard, who are fighting the armies of the Charr beasts who are planning an invasion of Ascalon. During the final year, the Charr complete a ritual to unleash a rain of fire and stone on the world, breaching Ascalon’s defensive Great Wall , and reducing most of its cities to ruins. This in-game event, referred to as the Searing , transports the characters into a post-apocalyptic world of constant strife, with no way of returning to the pre-searing areas. The mechanic employed in the Searing is often cited by ArenaNet as a primary benefit of the Guild Wars, which allows world-changing and time-advancing stories to be played by the world. [ quote needed ]
In the post-Searing world, the initial portion of the non-tutorial plot of the protagonists and player characters tries to recover their footing against the Charr in the ruined kingdom of Ascalon. In a climactic event, Prince Rurik realizes the battle is lost, and beseeches the king to give the kingdom and escape alive to the neighboring world of Kryta . The stalwart King Adelbern-his father-sees no merit in Rurik’s plea, and banishes the prince for daring to suggest abandoning his country. A few refugees, including the protagonists and player characters, follow the now-exiled Rurik to Kryta; during the trip, Rurik is trapped and slain by the Stone Summit dwarves, a xenophobic faction who seek to control the passes through the Shiverpeak Mountainsand are waging war against the other human-allied Deldrimor Dwarves .
The protagonists arrive in Kryta leaderless and attempt to set up a refugee settlement. Soon, they become involved in the war between White Mantle and Kryta and an army of undead, by Undead Lich, who are laying waste to the Krytan countryside. During the course of missions, the players help the Mantle hold back the undead, for which they are rewarded by being allowed to participate in a Choosing ceremony. During the ceremony, it is revealed that the Mantle are actually murderers who worship obscure beings and use the souls of the Chosen villagers to power arcane magical devices. The protagonists quickly decide to join a resistance organization known as the Shining Bladeand put an end to the Mantle. This plot also introduces the vizier Khilbron of the destroyed kingdom of Orr . However, the White Mantle is more powerful than expected, and after some successes by the player, they have a powerful race to know the Mursaat , to destroy the Shining Blade and drive the players out of Kryta.
Vizier Khilbron helps the players escape to the Crystal Desert to partake in the ritual of Ascension . This is the first step to fulfill the Flameseeker Prophecies .
After ascension, the players have an audience with the ancient dragon Glint, the author of the Flameseeker Prophecy. She aids them in a sequence of missions against the Mantle and the Mursaat, leading eventually to the volcano where “the power to destroy Good and Evil” is kept sealed. At the urging of Khilbron, the players storm the Mursaat stronghold built around the volcano and release the seals on the door, releasing the Titans, an army of powerful beings of fire from beneath the earth. Khilbron then reveals himself to the evil Lich Lord who was the leader in Kryta and who has been manipulating the player since they arrived from Ascalon. He reveals that heis the Flameseeker in the prophecy, not the player, and takes control of the titans and orders them to attack all of Tyria. The players then defeat him in the final mission of the campaign, using his Titans back in their prison.
And so the prophecy is fully fulfilled. The Mursaat have been destroyed by the player and the Titans. The Lich’s life energy is enough to keep the Titans imprisoned for millennia, removing the need to sacrifice Chosen to maintain the seal.
Released half a year partner after the campaign, the free Sorrow’s Furnace expansion players returned to the mountains Shiverpeak, SPECIFICALLY to the caverns underneath it. There, they participate in a sequence of quests with the final goal of defeating the Iron Forgeman , an immense automaton used by the Stone Summit to drive their war effort. Sorrow’s Furnace introduced “unique items” to Guild Wars : these are items of set stats dropped by bosses. This model was repeated in the following Factions , Nightfall and Eye of the North releases.
Prophecies also introduced two high-end dungeons that have been present in every subsequent Guild Wars release: the Fissure of Woe and the Underworld . These areas are accessible by the avatars of the in-game gods (for a small game-currency fee), and contain some of the most prestigious weapons and armor in the game series. It is, therefore, one of the most intensively farmed areas of the game. [ quote needed ]
In addition to the standard edition, there are many other editions of Guild Wars: Prophecies available on the market. All of them contain the basic Account Creation Code and Manuscript Book,
- Pre-order Edition
- The pre-order edition is a disc available for purchase as a stand-alone short duration access, or obtained by pre-ordering the full version of the game. The key allowed the player to access the Guild Wars beta testing . Added to a full account the key gives the player access to a unique weapon or offhand customized for their account.
- Collector’s Edition
- The Collector’s Edition is available for purchase at the official release. The Collector’s Edition comes with a Guild Wars branded Logitech headset, a free 3-month trial for Teamspeak’s “SpeakEasy” service, the soundtrack by Jeremy Soule on an audio CD , The Art of Guild Wars Book 1 and Divine Aura, a glowing light around the hands of a character when they use an emote.
- Special Edition
- The Special Edition contains a (PvP) Skill Pack code which allows 7 regular skills, 1 elite skill, and 2 runes to be unlocked for the account from a Priest of Balthazar. The Special Edition also contains a special music-code to access in-game music from DirectSong.com, the Official Guild Wars CD Soundtrack, The Art of Guild Wars Book 2 and a map of Tyria.
- Game of the Year Edition
- The Game of the Year Edition contains the full version of Guild Wars: Prophecies, and was released one year after the game’s initial release. It contains an access key which unlocks seven exclusive weapons and accessories, each geared towards one of the six core professions. Each weapon has maximum damage stats according to its type, and each character created can get a customized copy of the weapons. This version has been released as a One Million Edition in Europe and is also available as an upgrade to any previous edition.
- PvP Edition
- This edition of Guild Wars is available for the three released campaigns, and is available from the online store. This version has not yet been released, but does not allow the player to access the PvE campaign and areas. The edition may be purchased as a stand-alone game, or may be added to an existing account. (Skills may be used by heroes.)
- Guild Wars Platinum Edition
- Guild Wars Platinum Edition is a bundle containing both the Prophecies campaign and the Eye of the North expansion. It was released with Eye of the North on August 31, 2007.
In the United States, Guild Wars sold 540,000 copies ($ 26.1 million) by August 2006, after its release in April 2005. It was the country’s best-selling computer game between January 2000 and August 2006.  It received a “Silver “sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),  showing sales of at least 100,000 copies in the United Kingdom. 
Guild Wars has been received by critics, especially for its character designs. It received a score of 89.67% on GameRankings  and 89/100 on Metacritic . 
In 2005, it won prestigious awards Including Several IGN ‘s Best PC RPG  and GameSpy ‘s MMORPG of the Year  awards. The editors of Computer Games Magazinepresented Guild Wars with their 2005 awards for “Best Technology” and “Best MMO Debut”, and named it the fourth best computer game. They wrote, “With almost every element of the design, ArenaNet carefully thumbs its nose at the model introduced by Ultima Online , codified by EverQuest , and perfected by World of WarCraft .”  It won PC Gamer US ‘s “Best Massively Multiplayer Game 2005” and “Best Value 2005” awards, and was a finalist in the “Best Roleplaying Game 2005” category, which ultimately went to Dungeon Siege II . The magazine’s Chuck Osborn wrote, “It’s too early to say whether it’s the future, but Guild Wars is definitely a trendsetter.”  Guild Wars has been listed in every major Editors’ Choice category in both print and online publications. [ citation needed ] As of August 2007; Core and the two subsequent campaigns Guild Wars Factions and Guild Wars Nightfallhave together sold more than 5 million copies. 
Some contemporary published criticism of Prophecies was made up by the then-dominant World of Warcraft MMORPG formula. For Instance, IGN’s Tom Mcnamara considered the number and placement of creatures encountered in the PvE world overwhelming, especially since the party size and number of skills are both limited to eight.  He further found repetitive combat, for “[a] s fun as it is, and as pretty as it looks …. [mobs] do not give much are virtually useless to you. ” GameSpot’s Greg Kasavin, on the other hand, hailed Guild Wars his decision to limit active skills to eight “a resouding success”, noting that “[w] hich eight skills you bring to battle at the heart of what makes Guild Wars such a compelling experience. ”  Similarly, Eurogamer’s Kieron Gillen praised the flexibility of Guild Wars its profession and skill-swap systems for “turn [ing] the single-player game into something where you’re experimenting, thinking and re-evaluating constantly (since it’s easy to rejig your abilities). ” Tyler Nagata from GamesRadar + agreed, finding guild wars to provide you with a lot of fun. some character build “. 
Second, both players and published reviews, which require very different playing styles. [ citation needed ] The game’s release, PvP focused players were required to “unlock” their skills and play through the cooperative game, even though a PvP player may have no interest in cooperative gaming. [ citation needed ] This issue, however, has been addressed by ArenaNet, firstly by introducing Balthazar Faction in June 2005 which enabled unlocking through playing PvP  and further in August 2006 in the game’s online store.[ citation needed ] Unlocks for the professions of the Factions and Nightfall campaigns are also now available. [ quote needed ]
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