Guild Wars: Eye of the North

Guild Wars: Eye of the North is an expansion pack to the Action role-playing game Guild Wars by ArenaNet , a subsidiary of NCSOFT . [1] [2] It was released worldwide on August 31, 2007. [3] Unlike other games in the Guild Wars sequence, Eye of the North requires players to own one of the three Earlier campaigns. It features no tutorial happy and is Intended for characters That atteint-have level 10 or Higher.

Eye of the North does not have new features, but has 18 new “multilevel” dungeons , 150 new skills (50 of them restricted to PvE ), 40 new armor sets, and 10 new heroes , in addition to the new items, weapons, and titles added as usual in every Guild Wars campaign. It is in-part Intended to act as a bridge from Guild Wars to Guild Wars 2 and Introduces the new breeds of the Norn (dwellers on the icy slopes of the Shiverpeak Mountains to the north) and Asura (habitants of the southern portion of the Maguuma Jungle), both of which would later become playable in the sequel.

Eye of the North continues the Prophecies story, which is told in three acts. In Act I, a great earthquake tears across the three continents of Tyria, Cantha and Elona, ​​revealing entrances to a network of underground tunnels. From there, players enter into the homelands of the Charr (from the Prophecies story) to the north, the Asura to the west, and the Norn at the far end of the Shiverpeaks. The story culminates with a battle against the Great Destroyer, the chief antagonist of the dwarven pantheon.

Gameplay

Dungeons

A large percentage of the Eye of the North story takes place in the “dungeons” that delve deep underground. Each dungeon has two or more levels, and it requires the players to acquire keys, use switches or levers, defeat bosses or interact with NPCs. The final level of the dungeon has a boss who must be defeated to clear the dungeon. Defeating the dungeon boss will cause a chest to appear, yielding loot for each party member.

Dungeons interact with the game’s various maps. The Mission Map above ground displays an overhead map of the entire region, with unexplored regions blurred out but still visible. In dungeons, the entire mission map is black until the player explores a region. In addition, the mission map resets to unexplored when the player leaves the explorable zone. Similarly, the world map does not reflect which portions of the dungeon have been explored, and does not reflect the precise position of the player. Rather, the player is shown roughly in the center of the region where the dungeon is situated.

Earlier Guild Wars campaigns featured a small number of dungeons, Such As Sorrow’s Furnace in Guild Wars or The Deep and Urgoz’s Warren in Guild Wars Factions . They play a much more important part in the game play of Eye of the North , with a few gameplay alterations being made to accommodate dungeon exploration. Most Eye of the Northdungeon levels have an area map located somewhere near the entrance. This map does not show the layout of the level, but it does not matter where keys (keys, bosses, collectors, etc.) are located. In addition, reaching certain areas of the dungeon, particularly the final boss, will place a marker on the overhead map, indicating where that location is.

Dungeon levels also frequently include a specific key to unlock. Some of the most important things in the world are Guild Wars dungeons (such as gears in Sorrow’s Furnace ), these keys are not carried by the player. They simply appear on-screen once the player acquires it, meaning the player is not hampered by the loss of their weapon and off-hand item benefits.

Eye of the North Focuses Heavily are more PvE accomplishments, Such As titles. One of the new features is an item which acts like a quest log, a recording of specific feats the player achieves in game play. The final boss of the dungeon, a new page in the quest log is filled in. Completed log books can be used in the game (Norn, Asura, Ebon Vanguard, or Dwarves) for a large experience and reputation bonus.

Minigames

Eye of the North introduces a number of “minigames” to the Guild Wars world. Each major faction has their own minigame which can be used to earn a reputation for that faction. The full list of these games is as follows:

Dwarven Boxing
The player character wears a pair of brass knuckles (based on the Assassin profession’s Daggers) and enters a round of one-on-one combat with a computer-controlled opponent. The player’s normal skill is played with a collection of boxing skills, some with unique skill animations. When a character goes to zero, he or she is knocked down; The player must then continue to “Stand Up” to renew energy and re-enter the battle. If the player is unsuccessful in regaining the full amount of energy, the character is considered to be “KO’d” and loses the match. Each successful match awards the character with Dwarven reputation points.
Norn Fighting Tournament
The player enters a tournament sequence of six matches, with the final match against Magni the Bison (a reference to Bison of the Street Fighter series). Victory in the tournament awards Norn reputation points, certain prize items, and championship tokens that are redeemable for trophies such as crowns.
Polymock
Resembling Pokémon , the player plays a team of up to three “pieces” against his opponent’s team. Each piece morphs into a specific creature from the Guild Wars world, with a set skill and strength and resistance. Hoff, the Polymock master and final winner of the Polymock quest line, victories award Asura title track points, a polymock piece and sometimes an Asura title track spell. After beating Hoff, victory in Polymock matches and awards Asura title track points.

Plot summary

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Eye of the North is set eight years after-year event Known As “The Searing” OCCURS in Guild Wars: Prophecies , WHERE a northern breed of cat-like beasts Known as the Charr incinerate the Tyrian kingdom of Ascalon. [4]Earthquakes begin to increase in frequency across the three continents of the game world; Tyria , Cantha and Elona , which corresponds to the Guild Wars stand-alone campaigns; Prophecies , Factions and Nightfall , respectively. Strange creatures have begun to emerge from crevasses created by these earthquakes and the player is tasked to investigate further, starting from Lion’s Arch, port city of Tyria ; Kaineng Center , port city of Cantha ; Kamadan gold , Jewel of Istan , port city of Elona . [5]

Dwarf named Ogden Stonehealer and an Asuran named Vekk – a race unknown to most humans. It is not long before the party is known as “Destroyers”. The party then makes their escape through an Asura Gate (a teleportation device similar in appearance and a function to Stargate ) which brings them into the Far Shiverpeaks. Vekk destroys the gate to ensure the Destroyers have no chance of following them. It’s here that they meet a Norn (a race of giants that resembles the Vikingsin terms of culture and appearance) named Jora. She tells the player of the existence of humans in the Far Shiverpeaks. Ogden, Vekk and the player eventually make their way to a huge structure called “The Eye of the North”. It is here That They Come across Gwen, a character first That Appeared in Core as a little girl in Ashkelon, prior to the “Searing”. She informs the player of her temporary appointment as leader of the “Ebon Vanguard” (a group committed to fighting the Charr) in the absence of an officer named Captain Langmar.

The player enters the Eye of the North and discovers a room called the Hall of Monuments . Upon approaching a scrying pool at the center of the room, the player triggers a vision qui displays Destroyers working Their way Reviews towards the surface. Shocked by the prospect of the Destroyers being so close to their goal, Ogden, Vekk and Gwen make their own separate pleas to the player in gaining reinforcements. Ogden suggests getting help from the Norn; Vekk suggests that his people, the Asura, are the best choice; while Gwen believes that finding Captain Langmar’s squad in Charr Homelandswould most benefit the player. The player can choose to help Ogden, Vekk or Gwen in any order he / she so wishes but is required to gain the help of the Norn, Asura and the Ebon Vanguard before proceeding further into the game.

Through the course of the game, the player receives more visions through the scrying pool. One of them reveals that the main antagonist is a famous “The Great Destroyer”; the nemesis of the god Dwarven, The Great Dwarf. Another reveals its location, which Vekk identifies as a cavern near the Central Transfer Chamber , a junction for the Asura Gate network. With the help of new allies secured, Ogden Stonehealer tells the reader that they must head to the heart of the Shiverpeaks to summon the Great Dwarf. Only then would the Dwarves stand a chance against the Great Destroyer. The player eventually meets King Jalis Ironhammer, the king of the allied dwarven peoples. Jalis prepares for the final onslaught against the Destroyers by initiating a ritual that permanently changes him and the allied Dwarves by imbuing them with magical strength and transforming them into stone. It is then that the final assault begins in earnest as the Dwarves, the Norn, the Asura, and the Ebon Vanguard fight by side to reach the Central Transfer Chamber . Upon arriving at the Central Transfer Chamber , the player conducts the final battle against The Great Destroyer.

Editions

Pre-release Bonus Pack

The pre-release bonus pack is similar to the pre-order packs from the earlier stand-alone campaigns. It was available electronically from the in-game store between July 20, 2007 and the release of the standard version. It included: a game trial key for the previous campaigns, three replicable bonus weapons, and an access key for a preview preview for the Eye of the North the weekend before the standard release.

Standard

The standard edition contains the full game. Unlike the stand-alone chapters, Eye of the North does not add extra character slots to an existing account, and does not have a Collector’s Edition. In Europe, an alternative “Bear Edition” is available with different cover art.

Guild Wars Platinum Edition

Guild Wars Platinum Edition is a bundle containing both the Prophecies campaign and the Eye of the North expansion. This was released on August 31, 2007.

Critical reception

Reception
Aggregate scores
aggregator Score
GameRankings 78.46% [6]
Metacritic 79/100 [7]
Review scores
Publication Score
1UP.com C + [8]
GameSpot 8.0 / 10 [9]
GameSpy [10]
GamesRadar [11]
IGN 7.9 / 10 [12]

Guild Wars Eye of the North Was well received by critics, HOWEVER goal It was the lowest rated game in the Guild Wars series receiving send a score of 78.46% on GameRankings [6] and one 79/100 Metacritic . [7] ALTHOUGH Widely It was seen to be a valuable addition to the Guild Wars series for ict fans [11] [13] -the gameplay differs little from Earlier games [9] -the happy Was viewed as shorts, [8] challenging Compared to other Guild Wars offerings, [10] and, as Eye of the North completes the Corestory, less accessible to players approaching the expansion from either Factions or Nightfall . [11] The quality, pacing and size of the in-game rewards were criticized by some reviewers. [12] [14]

The new features introduced by Eye of the North had a mixed reception. The three new games have been reviewed, [9] [11] [12] with GameSpy stating that they are “really well-designed and incredibly involving.” [10] Some reviewers criticized their unavailability in the player versus player mode of the game. [10] [11] The Hall of Monuments was considered by 1UP.com to be a “hasty” advertisement for Guild Wars 2 “; [8]

References

  1. Jump up^ Valich, Theo (March 5, 2007). “Fresh Guild Wars announced” . The Inquirer . Retrieved 2007-03-05 .
  2. Jump up^ “Guild Wars Reborn”. PC Gamer . 2007-05-01.
  3. Jump up^ ArenaNet (July 2, 2007). “Guild Wars: Eye of the North was released August 31 Release” . Press release . Archived from the original on July 4, 2007 . Retrieved 2007-07-02 .
  4. Jump up^ ArenaNet . “Timeline – Guild Wars Wiki (GWW)” . Retrieved 2007-09-25 .
  5. Jump up^ ArenaNet (2007). Guild Wars: Eye of the North Manuscript . NCSoft. p. 2.
  6. ^ Jump up to:b “Guild Wars: Eye of the North (PC)” . GameRankings . Retrieved 2012-09-13 .
  7. ^ Jump up to:b “Guild Wars: Eye of the North Critic Reviews for PC at Metacritic.com” . Metacritic. Retrieved 2012-09-13 .
  8. ^ Jump up to:c Scott, Ryan (September 20, 2007). “Guild Wars: Eye of the North, Just get us Guild Wars 2 already” . 1UP.com . Retrieved 2007-10-08 .
  9. ^ Jump up to:c Van Ord, Kevin (September 13, 2007). “Guild Wars: Eye of the North” . GameSpot . Retrieved 2007-10-08 .
  10. ^ Jump up to:d Rausch, Allen (August 31, 2007). “Guild Wars: Eye of the North” . GameSpy . Retrieved 2007-10-08 .
  11. ^ Jump up to:e Nagata, Tyler (September 4, 2007). “The next must-have for any self-respecting Guild Wars fan” . Radar Games . Retrieved 2007-10-08 .
  12. ^ Jump up to:c Onyett, Charles (September 13, 2007). “Guild Wars: Eye of the North Review, ArenaNet brings the battle back to Tyria” . IGN . Retrieved 2007-10-08 .
  13. Jump up^ Editorial (August 31, 2007). “Guild Wars Eye of the North” . GameZone . Retrieved 2007-10-08 .
  14. Jump up^ Chick, Tom (September 10, 2007). “Guild Wars: Eye of the North, Life After 20 for Diehard Guild Wars Fans” . GameTap . Retrieved 2007-10-08 .

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