Guild Wars 2

Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT . Set in the fantasy world of Tyria, the game follows the re-emergence of the Destiny’s Edge, a warrior guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has gotten under control of Tyria in the time since the original Guild Wars . The game takes place in a world with a story that progresses in instanced environments. [2]

Guild Wars 2 claims to be unique in the genre [3] by a storyline that is responsive to player actions, [4] something that is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing , [5] using the ripple effect to allow players to approach in different ways as part of a persistent world. Also of Note is the battle system, qui AIMS to be more dynamic than icts predecessor by Promoting synergy entre professions and using the environment as a weapon, [6] [7] as well as Reducing the complexity of the Magic-style skill system of the original game.

As a sequel to Guild Wars , Guild Wars 2 features la même Lack of subscription fees That icts distinguished predecessor Commercially Developed from other online games of the time, though up to August 2015 purchase Was still required to install the game. [8] As reported by NCsoft and ArenaNet, by September 13 (about 2 weeks after launch), for the first time, the game has sold over 2 million copies. [9] [10] By August 2013, the peak player concurrency had reached 460,000. [11] By August 2015, over 5 million copies had been sold, to which point the base game became free-to-play . [12]

gameplay

Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, [2] enhanced graphics and animations [13] and the use of the Havok physics system. [2] The developers say the engine does justice to the game’s critically acclaimed concept art, and that concept art will be integrated into the story is told to the player. [14]

Guild Wars 2 allows a player to create a combination of five races and eight professions, the five races being the humans and charr, introduced in Prophecies , the asura and norn, introduced in the Eye of the North , and the sylvari, a race exclusive to Guild Wars 2 . The occupations, three of qui do not APPEAR in Guild Wars , are divided into armor class “scholars” with light armor, “adventurers” with medium armor, and “soldiers” with heavy armor. There is no need for restraint. [15]

The race and profession of the player determines the skills they can access. Guild Wars 2 , like Guild Wars , uses a skill-based combat system. However, unlike Guild Wars , skill slots are predefined roles, which are determined by the player’s weapon and profession, the sixth is for healing, the seventh through tenth slot will be for an “elite” skill, which is also locked. In Guild Wars , Guild Wars 2 Guild Wars 2 will focus on quality of skills[13] and will also reduce the overall number of game modes to reduce balancing complexity – one of the most common issues in MMORPGs. [16]

The low level cap of Guild Wars (20) has-been REPLACED with one at 80, the developers state qui strikes the proper balance entre Allowing for character development and Avoiding forcing players into the grind -based gameplay That Too Often accompanies a high level cap, [17] The elimination of which was a core design principle of the original Guild Wars . Player versus environment features a scaling system that lowers the players level and stats to reflect the levels of the monsters, which maintains a global level of difficulty. In player versus player , a player will have access to almost all skills and items, and will compete at the fixed level 80, [18]so that all players will be on a level playing field.

In addition to the small-scale, the tactical combat described above, the game features “World versus World”, large scale combat taking place in the world. Players are able to drop in and out “on the fly” and possess the ability to build siege weapons, with rewards commensurate with their success. Guild Wars 2 offers eight crafting disciplines, allowing the player to practice two at a time, with a fee for switching. While there are basic recipes to follow, the player can experiment with different combinations of ingredients to discover new recipes. [19] As the game is set 250 years after its predecessor, players are unable to carry over their characters. However, the achievements and honors accumulated by all the characters on playersGuild Wars accounts. clarification needed ] Each achievement earns points which confer certain bonuses in Guild Wars 2 . The accounts of both games must be linked in order to acquire these bonuses. [20]

Plot

Setting

ALTHOUGH humans begin Guild Wars 2 at a Disadvantage, significant technological advances-have taken place in the years since Guild Wars

Guild Wars 2 takes place in the high fantasy world of Tyria, 250 years after the players’ defeat of the Great Destroyer in the Eye of the North expansion. Five so-called Elder Dragons sleeping beneath the continent have awoken in the time since Guild Wars , causing widespread destruction to Tyria and corrupting its inhabitants. The dominant human beings of Tyria are in decline, supplanted by most disasters and war with the charr, [21] who have finally reclaimed the last vestiges of their ancestral homeland of Ascalon from the humans. To the north, the proud, a proud race of Nordichunters, have been forced south by the rise of Jormag, the elder dragon of ice. In the west, the technologically advanced has been forced to establish permanent homes above ground after the minions of the first dragon to awaken, Primordus, took control of the Depths of Tyria. They have appeared in Tyria in the last 25 years, unaccompanied by the difficulties of the Elder Dragons.

To the south, the continent of Cantha has been cut off by an isolationist and xenophobic political climate, which is reinforced by Zhaitan’s undead navy. The continent of Elona, ​​too, has been cut off; Palawa Joko’s Mordant Crescent and Kralkatorrik, the crystal dragon in the Crystal Desert, and the occasional reports from the Order of Whisper (a secretive organization) spies. The Battle Isles was brought to life by the tidal wave caused by the re-emergence of the fallen kingdom of Orr, which came with the awakening of Zhaitan.

The advancement of time from Guild Wars is reflected in the changes in culture, including armor and clothing, and in the advancement of in-game technology and a unified common language. [22] [23]

Story

The Destiny’s Edge , a multi-racial adventuring guild whose members are struggling to meet the needs of the world. Zhaitan fight, the Dragon Elder undead. [24]

After the defeat of the Dragon Elder Zhaitan in the game’s “Personal Story”, Season 1 of the “Living World” began. Sylvari, Scarlet Briar, as she created strange enemy groups such as the Molten Alliance (a team-up between evil Charr and mole-like Dredge), the Toxic Alliance (a combination of the lizard-like Krait and a spliter group from the Nightmare Court, a group of evil Sylvari), and the Aetherblades, steampunk sky pirates. As the player and their new group of heroes, made up of characters from each race, Scarlet’s battle, they also learn about her past and investigate. The season culminated with Scarlet attacking the city of Lion’s Arch, landing a giant drill known as The Breachmaker in the center of the City. The player and their fellow heroes fought back, and killed, but not before Lion’s Arch was left in ruins and the Breachmaker pierced at Ley Line, awakening a previously unknown jungle Elder Dragon, Mordremoth.

Season 2 of the “Living World” picked up where Season 1 left off, sending the player to the Maguuma Wastes to Battle Mordremoth with the help of their fellow heroes and Destiny’s Edge. The season with the crashing of the Zephyrite Sanctum, a group of airships populated by the followers of the now-dead dragon, Glint, who had escaped from the control of the Elder Dragons and had tried to help Destiny’s Edge kill one of the Elder Dragons before the events of the game. The player and their allies followed by Scarlet Briar’s path to Dry Top, a region to the west, and learned about the Elder Dragons. The player also learned about an egg by Glint before her death and went in search of it. Later, all of the races against Mordemoth, and the Pact prepared once again to battle the Elder Dragon. HOWEVER,

Heart Of Thorns brings the player’s attention to the shattered Pact fleet. The player has chased after Glint’s egg, stolen by Sylvari member of Destiny’s Edge. Finding the remaining Pact Soldiers, the player commands the Pact to group and begins holding the point within the Verdant Brink, using the fallen fleet as an opportunity to begin an assault on the jungle. Mordremoth schemes to take the egg, and crush the Pact once and for all. Advancing more towards the jungle on the trail of the lost Sylvari, the player faces the loss of a member of Destiny’s Edge, but in a twist of fate, is reunited with the egg. Making way through the jungle with the Pact, the player encounters the mysterious Exalted. Followers of the forgotten, and protectors of Glint’s offspring, teach the player the importance of the egg, and have the player leave the egg in their golden city, so the player may advance towards the dragon. Within the jungle, ancient Asuran city is discovered, revealing large quantities of information concerning the powers of the dragons, and vicious predators, with the Pact taking the point of breaking into the dragon’s territory, and ending the fight once and for all. After Mordremoth, the Mordremoth and the Pact Marshal, the Marshal’s Goalkeeper, but at the cost of the Marshal’s life. As the Mordremoth fades, the continent of Tyria feels like a massive shock.

Development

The decision to start creating Guild Wars 2 began in a design meeting for Guild Wars Utopia , back when the company was releasing campaigns on a sixth-month development cycle. The team Realized That They Would not be reliable to do everything They wanted dans le constraints of the scope That They HAD Previously defined for campaigns and the limited amount of time available to ’em, and at the behest of Jeff Strain , found Themselves discussing how the Continued on the left and right side of the page Eventually, the discussion evolved into a blueprint for an entirely new game. [13] [24] [25][26]

Work on Guild Wars 2 began in 2007. [27] It was announced March 27, 2007 [28] to coincide with the announcement of the final Guild Wars expansion, which was designed to act as a bridge, in both gameplay and story terms, to Guild Wars 2 . [25] The development team abandoned the early open alpha and beta testing that they had used for the Guild Wars game. ArenaNet considered that player expectations for open beta tests of MMORPG had changed, and the beta has not been used. Beta tests scheduled for 2008 [29] were canceled to ensure Guild Wars 2had maximum impact and appeal to these players. [17]

In August 2009, two years after the game was first announced, ArenaNet decided the game had reached a state where they were happy to show it to the public. [30] A trailer which has been published in Gamescom , followed by interviews expanding on the world of the game and information about the player races.

In November 2009, NCsoft CEO Jaeho Lee stated that the game would be more likely to be released in 2011. [31] The Q4 2009 shareholders notes further supported by the CEO that “the current development The goal of Guild Wars 2 will probably not be released until 2011. ” [32] A playable demo of the game was made available at Gamescom (19-22 August 2010), [33] Penny Arcade Expo (3-5 September 2010) [33] and Paris Games Week (27 October-1 November 2010) . [34] The game was developed for Microsoft Windowswith a “very small team” investigating the possibility of a console version. [35]

ArenaNet conducted small closed alpha and beta tests in 2011. [36] On 23 January 2012 it was announced that Guild Wars 2 will ship this year. In February, the press was invited to participate in beta testing. In March and April, the size of beta tests has been significantly increased. [37] On June 28, 2012, ArenaNet announced the game would be released on August 28, 2012 and those who would pre-empt the game would be able to play on August 25. [38] On September 18, 2012, a Mac OS X client for Guild Wars 2 was released; it is currently in beta testing. [39]

Post-launch development

Promotion at San Diego Comic-Con International 2011

Guild Wars 2 received pleased updates every two weeks, [40] aim now shots wide releases for every FEW months, with smaller patches and bug fixes entre thesis. [41] Content updates genuinely in the gem store. Some content updates introduce new mechanics to the game, such as the introduction of new dungeons or the introduction of new combat options.

In the Lost Shores content updates released on November 16, 2012, a new dungeon was added to the game. Called Fractals of the Mists, the new dungeon differs from other dungeons in the game by one of the many smaller “mini-dungeons” called Fractals. Each fractal contains its own story and environment, and must be completed in a randomly chosen fractal. Once three fractals are completed, a new set of fractals is unlocked that offers a greater challenge than the last. This update also introduces a new topic for the first time, which is most easily accessible through the Fractals of the Mists dungeon. [42] [43] [44]

The Flame and Frost: Prelude update released on January 28, 2013 Guild Wars 2, including laurels, guesting and new “living story” content. Achievement laurels are rewarded for earning daily and monthly achievements, and may be used by certain vendors. Guesting was introduced to allow players to play their friends, without having to transfer their home to a new server. In conjunction with this new feature. The final new features added during this update was the introduction of Living Story content. [45]The living story in Guild Wars 2 consists of a series of events and other content that requires a certain amount of time. Once this time has passed, the story progresses and is still unchallenged. Living World content is intended to provide a continuing story thread for players to follow. [46]

The second following content, Flame and Frost: The Gathering Storm and Flame and Frost: The Razing , released in February and March 2013, a new progression system for Guild Wars 2 ‘ s WvW game mode, progressed the Flame and Frost living story narrative and introduced content storytelling. Guild Missions Guild Merit by Guild Engines Guild Leaders Guild Leaders The new WvW progressions system introduced World XP and new WvW ranks, which can be used to unlock new titles and abilities exclusive to WvW. New WvW achievements were also introduced. [47][48]

The Flame and Frost: Retribution update released in April 2013 new features, new guild missions, new WvW abilities and new purchasable siege weapons and guild banners for WvW play. The new dungeon, Molten Weapons Facility, coincided with the final portion of the Flame and Frost living narrative story and was only available for thirteen days. [49] The new WvW abilities allow players to become more proficient in the guild Killer ability line. [50]

Introduced in May 2013, the next content update for Guild Wars 2 began a new living story narrative called The Secret of Southsun , which would continue later in the month with a smaller update titled Last Stand at Southsun . In addition to the new living story content, the update is another large set of changes to WvW, including the ability for players to set traps in WvW battlegrounds, improvements to the World XP system, and the ability for players in the field of science and technology. [51] [52]

Introduction of the Living Story

In June 2013, two new content updates titled Dragon Bash and Sky Pirates of Tyria introduced a new living story narrative and several new features. These features included improvements to the PvP leaderboards, the introduction of the Authorized Shoutcaster Program, the Ability for players to purchase items from the gem store as gifts for other players, a broad balance update to the game’s skills and traits, custom arenas for PvP structure , a new spectator mode and a new ability for players to master in WvW play. [53] [54]

The next update was released on July 9, 2013, titled Bazaar of the Four Winds . The largest new feature added to an account-wide achievement system that allows players to unlock rewards. In addition, the update overhauled the achievement interface, introduced a new structured PvP map, and introduced a new WvW mastery. [55]

Over the rest of 2013, the Cutthroat Politics Updates , Queen’s Jubilee , Chaos Clockwork , Super Adventure Box: Back to School . Tequatl Rising , Twilight Assault , Blood and Madness , Tower of Nightmares , The Nightmares Within , Fractured , and A Very Merry Wintersday were released, updating and changing many areas and game mechanics throughout the world. Many of these changes were permanent, leaving a mark on the world. Updates included redesigning a boss, adding new paths to Dungeons, and rebalancing playable classes over time.

2014 Brought the end of “Season 1” of the Living Story glad updates, The Origins of Madness , The Edge of the Mists , Escape from Lion’s Arch , Battle for Lion’s Arch , and the final Battle for Lion’s Arch: Aftermath . These updates released a new WvW map, and destroyed the core of the game’s world, Lion’s Arch, while setting up the story for the Season 2 event of the Living Story.

During the down time between Seasons 1 and 2, the April 2014 Feature Pack Was released, overhauling the Trait system, the system Dyes, the Cosmetic Wardrobe system, PvP equipment, and the way Was server load handled via a system called MegaServers. This created world for all players, regardless of their “world”, to allow the game to feel more populated. The feature pack also has a large number of bugs and is available to many races and classes.

On May 20, 2014, around the time of the release Chinese servers, update the Festival of the Four Winds Was released, Allowing players to access happy from two prior patches, Queen’s Jubilee and Bazaar of the Four Winds , Alongside new activities.

Living World Season 2

On July 1, 2014, Season 2 of the Living World Began with the Gates of Maguuma release, qui added a portion of a new explorable area, Dry Top, and changed the way Living World releases Worked, no skirt making ’em time-gated to Complete. Reviews This was Followed by Entanglement on July 15, 2014, qui added more browsable sections to Dry Top, and added more achievements, new weaponry for players, and a new story segment.

On July 29, 2014, The Dragon’s Reach: Part 1 was released. This was the first in a two-part set of releases. This branch has been added to the Dry Top Zone, added a few new items and achievements, and added some new events to various areas across the game’s world. On August 12, 2014, the second part, The Dragon’s Reach: Part 2 was released, concluding part of the second season of the Living Story and starting a several month hiatus on Living Story content. This update added the final new section to the Dry Top map, new rewards and events, new achievements, and game balances.

On September 9, 2014, the second Feature Pack was released, significantly changing and improving the Black Lion Trading Post’s Combat Log, and the New Player Experience, while adding a new type of investment. World Versus World gametype, improving the Wardrobe and miniature pets displays, and making a number of rebalances and changes to the game’s professions.

On October 15, 2014, the previous year’s Halloween event, Blood and Madness was re-released with a few new events and rewards.

The Living World’s second season continued on November 4 with the release Echoes of the Past , which included a lengthy new story segment on the story of Glint and her Dragon Egg among other things, a new brand new map called The Silverwastes which added WvW mechanics in a PvE environment and inclu … Reviews This was Followed by Tangled Paths released on November 18, 2014, qui added a new story segment A Few new rewards Including armor Luminscent Reviews another room, and an underground section to the Silverwastes map.

On December 2, 2014, the seventh release in Season Two was released, called Seeds of Truth , which contained a new story instance, a broad underground addition to the Silverwastes map which nearly doubled the map’s size, a number of improvements to PvP and associated matchmaking, and two new Luminescent armor coins for players to earn. Followed Reviews This was on January 13, 2015 by Point of No Return , the final eighth and final episode in Season 2. This update included Several new story instances, has brand new large group boss, two new Glow armor pieces for players to earn, and a number of new achievements, among other things. This episode serves as a lead directly to the first expansion, Heart of Thorns .

Heart of Thorns expansion

Main article: Guild Wars 2: Heart of Thorns

On January 24, 2015, at PAX South held in San Antonio , ArenaNet announced the first expansion for the game titled Heart of Thorns . [56] [57] [58] The expansion introduced new group challenges, new profession specializations, a new profession, and an account-based “mastery” system for character progression through the new territories player versus player content. [56] [57] [58] It was released on October 23, 2015 to positive reviews. [59] [60]

With the second of the World Living Seasons, the expansion has been released. On January 27, 2015, a number of bug fixes and balance is being released. Following that, a small scale Festival was released on February 10, 2015 called the Lunar New Year . This update included a new release of Dragon ball, featuring reworked gameplay, and a new Daily Lunar New Year achievements, and new rewards.

On August 29, 2015, the game was made free to download. The free version of the game includes some restrictions on the core game, such as fewer characters slots and some chat limitations. [12]

Living World Season 3

The first episode of the 3rd season of the Living World was announced on July 12, 2016. Entitled Out of the Shadows , it was released on July 26, 2016, [41] containing a new story instance and map with related achievements, a new PvP map with related achievements, a new fractal, some tweaks to the PvP and WvW game modes, and a number of balance changes.

Path of Fire Expansion

Main article: Guild Wars 2: Path of Fire

Guild Wars 2: Path of fire is the second expansion pack for Guild Wars 2 . It was made available for pre-purchase on August 1, 2017 and released on September 22, 2017. [61] The expansion introduces new features such as mounts, additional elite specializations for each profession, a bounty system for defeating certain enemies, and access Crystal Desert and Elona (first seen in the first game of Guild Wars Nightfall expansion). [62] It will also introduce the new world of the living world storyline.

Living World Season 4

Living World Season 4 refers to a schedule of content updates, beginning on the 28th of November, 2017 [41] .It continues the story of Guild Wars 2: Path of Fire, picking up immediately where the story Small Victory instance (Epilogue) left off. This article assumes knowledge of the storyline up to and including Path of Fire. The energy released on the death of Balthazar has been absorbed by both Kralkatorrik and Aurene. Elder Dragon threatening Elona, ​​who remains under the thrall of Palawa Joko’s Awakened army.

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